• RE: Curseborne and a Return to WoD

    Sort of yes? I've been toying with using the Storypath Ultra system to do a WoD-style game. I'm a big fan of the system and think it could be a good way to give a fresh coat of paint on things while keeping it familiar and comfortable.

    posted in Game Development
  • RE: Looking for old Elendor players

    @Tapewyrm I used to, as well. I was in Amon Thranduil mostly, as Aranellome and Hellaia. God, that was a long time ago.

    Edited to add, I'm RL friends with player of Orosul still, too, though he doesn't MU anymore. And I still have contact with Gilgurth-player as well, not sure if he MUs anymore.

    posted in A Shout in the Dark
  • RE: Telnet Safety

    bless faraday for having the patience for this

    posted in Code
  • RE: Goals as a ST/GM

    Depending on the scene/story, one of my core goals is to focus on helping the character evolve (or possibly devolve) by providing them with (hopefully) difficult choices to make.

    posted in Reviews and Debates
  • RE: A.I. in the Community

    I think the killing blow for text generation apologists is that RP with AIs is already accessible. If it's so good, or better than human RP, or indistinguishable, why not go RP with AI? Why bother using AI as a crutch to interact with human RPers? It's like saying AI is good enough to serve up to other people but not good enough for you. Which is just kinda dishonest. People know the shortfalls of AI, they just want to use it as a shortcut to access the juice they really want (the other player's response).

    posted in Reviews and Debates
  • RE: A.I. in the Community

    @Ghost said in A.I. in the Community:

    Is there anyone anonymous who uses it under the radar who wants to chime in?

    Not exactly but I experimented with RPing with AI dungeon, put quite a bit of work into prompt design and still got bored out of my mind because AI writes like AI. Passive, repetitive, and using a lot of words to say almost nothing at all.

    I've also mocked players (and even storytellers) for using it because you can 100% tell, especially with dialogue.

    posted in Reviews and Debates
  • RE: A.I. in the Community

    As players in a writing hobby, it's looked down upon to outsource writing to AI because the writing is kind of the point.

    AI images are just visual aids produced by people who are primarily writers, not artists.

    If we were a community of artists, the use of AI art would be less appropriate.

    posted in Reviews and Debates
  • RE: About GenAi (ChatGPT, etc) Safety

    We live in a personal privacy hellscape. Nothing is above being scraped and sold. Very depressing.

    posted in Code
  • RE: MU Sads and Glads

    @Ghost said in MU Sads and Glads:

    @Juniper The shit part about when people do that, is that it clearly wasn't about quitting.

    It's not. In this case, it's clearly about some sort of childish protest in an attempt to punish the gamerunner for decisions. And from the outside it looks so petty and so ridiculous. We can all see right through this behaviour, and it's frankly embarrassing on their behalf. Especially when it becomes apparent how many people are in support of said decision, and are having tons of fun without them.

    posted in Mildly Constructive
  • RE: MU Sads and Glads

    It is a little uncomfortable when somebody chooses to make a big show about quitting a game but then have trouble following through. They hang around, announce to their friends, give away their stuff, make a few more announcements, then stand outside looking in the windows hoping someone will miss them when everybody has already gone back to playing.

    Like, please. I wish they would stop making this so uncomfortable for everybody involved. Just go. We'll be fine. I promise.

    posted in Mildly Constructive