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    • Posts 828
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    Best posts made by SG

    • Death of Stalin/Paranoia game

      @Ghost said in Incentives for RP:

      Unless it's StalinMush(tm). Then, mandated leadership is encouraged and bannings for failure/cowardice (enforced by staff-appointed Commissar) will help keep the people strong.

      I so want this. I'm picturing a game where xp is spent staying alive rather than becoming an uber character. All of the characters are party members, even if they don't know it--their parents signed them up for their sixth birthday or something, and yeah, everyone is on a list.

      Weekly plots revolve around Stalin wanting a wedge of cheese from a certain deli or something, and people have to scramble to get it, who cares what happens. Maybe like a slapstick shadowrun vibe with a sprinkling of 1984 to it or something.

      Would people be interested in something like this? I think it could be squeezed for a solid year of fun rp with many characters disappearing off of the wiki.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      Stranger Things 2 is so good my back hurts. Couldn't hit pause once to stretch it out.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Internet Attacks? Why?

      @arkandel said in Internet Attacks? Why?:

      I've encountered many people who were genuinely angry when they lost or even when they were getting close to losing, and treated the opposition - players, not characters - as exactly that.

      I have a feeling that when there's a sunk cost involved with dying/losing imaginary toys, people get very upset. If I have to write an indepth app, jump through three layers of sheet review, justify every xp spend with an essay, you best believe I'll be pissed if some asshat takes my character out over something I think is insignificant.

      But, you let me get through CG in ten minutes, hop on the grid and start RPing, I can get hit by a misfired Kar98 from three rooms away and will laugh and have fun with it.

      In my experience, the number of hoops you have to jump through to get nice things (on the grid, shiny items) is like the exponent on how many gaskets people will blow when something goes bad.

      posted in Mildly Constructive
      SG
      SG
    • RE: Game of Thrones

      I feel like everyone would be happy with the heel turn if it happened seconds before the bells sounded. Going ape after you've finally won is stupid and clearly insane. Going ape because the city just won't effing surrender, 'okay you mofos, you're going to burn' makes all the sense that the writers are trying to talk about. Even having the bells sounding while she's razing the town is fine and still in character for her, but doing it after the surrender makes no sense at all. "It's personal" wtf is that?

      posted in Tastes Less Game'y
      SG
      SG
    • RE: If you work hard, son, maybe someday you'll RP
      
      ~~I used to be very open to saying Yes Let's on channels but have had a such a long string of people who just one line back with no hooks that I've kind of given up.  Aside from lazy players begging for rp, there are a lot of people out in mushdom who create antisocial characters who don't play well with strangers, and I just don't see how they get to complain after my character walks out of a scene where theirs is being an obnoxious jerk.~~
      
      ~~Like, I usually play regular types of people, if there's someone being a brooding stranger in the back of a cafe, they're not going to go interrupt them for no reason(I'm in the camp that the brooding loners have to create the hooks, sorry, don't put that responsibility on others), they're going to walk in, order their pie eat it and leave.  If they're an obnoxious ranting lunatic, they'll order their pie to go.~~
      
      ~~I don't know if I've just worked customer service for too long, but I don't have the patience for 'quirky' characters who's players seem intent on making them as unlikable as possible, and then the players complain about no rp.~~~~
      
      
      TL'DR: Many players are tired of high effort no reward scenes with people asking for random rp without putting any hooks in their requests.
      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      @Auspice It was such a treat to look forward to something and have it be really really good!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Generic sci fi game.

      @Cupcake said in Generic sci fi game.:

      I think a generational colony ship game would be really fun. A giant colony ship that's been traveling for a couple hundred years or more, and the people living on it have just arrived at their colony planet.

      Then the horror to realize the place they were going was already settled. "Oh yeah, a couple years after you left, we had a breakthrough with hyperspace technology..."

      posted in Mildly Constructive
      SG
      SG
    • RE: Good or New Movies Review

      @insomniac7809 I dunno, it's literally the first force power we see in the movies. Ben Force Heals Luke after he got whopped by sand people.

      Also, I didn't understand how dumbfounded people were with hyperspace tracking in TLJ, Darth Vader hyperspace tracks the falcon to Yavin. This is old tech we're talking about!

      posted in Tastes Less Game'y
      SG
      SG
    • RE: General Video Game Thread

      Finally caught Overwatch on sale.

      posted in Other Games
      SG
      SG
    • RE: Star Wars: Insurgency

      @ThatGuyThere said in Star Wars: Insurgency:

      For me I think one main planet is the way to go. Let space be a plot thing, in my experience on past SW games but nothing killed my desire to play at a place more then spending an hour RL navigating H space or waiting on automated transports just to get to where the RP was.

      Oh god, space code on a mush. WHY!?! I appreciate that programmers like to program, but they're all so spammy.

      posted in Adver-tis-ments
      SG
      SG
    • RE: Death of Stalin/Paranoia game

      But with more dilbert and assassinations.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good or New Movies Review

      Just saw John Wick 3. It was awesomely ridiculous action porn consistent with the series. I love the ninjas & superspies feel of that setting. As much as I liked it, I hope for John Wick 4 they reel the comedy in a little bit.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: Why do you play? (Or not.)

      As a lazy introvert, mushing's good for socializing on my own terms. I work customer service all day and when I get home I often really really need to not be around people, but I do like to hang out and blast imaginary fools with friends.

      posted in Mildly Constructive
      SG
      SG
    • RE: RL Anger

      That's some serious penmanship for someone who spends so much time on a computer. When I write with a pen it looks like someone broke my hands before I tried.

      posted in Tastes Less Game'y
      SG
      SG
    • RE: TheOnceler’s Playlist

      @wizz said in TheOnceler’s Playlist:

      One And Only Rando On Tatooine: lol nope, smell ya later! * blasts off into space*

      I kinda hate galaxy spanning star wars mushes for this reason. I just popped into Star Wars Rebirth recently and was shocked it had so many players, but finding RP is like pulling teeth because everyone just idles in their ship or are spread out one PC per planet.

      posted in A Shout in the Dark
      SG
      SG
    • RE: Kinds of Mu*s Wanted

      @Jennkryst I'm starting to think of Deadwood meets Star Wars. Base it in a shadowport on the fringes of wild space where a newly discovered hyperlane links up with a sector that was cut off by a black hole or something. Literally Edge of the Empire.

      posted in Adver-tis-ments
      SG
      SG
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @apu said in Questionably viable character types and tropes (tangent from staff ethics convo):

      They often fall along the lines of being able to do ALL THE THINGS EVER! despite being relatively young and, in my experience, are the kind of characters the players try to get into the role of center of attention.

      I think there's a math to this. Starting characters often get gimpy level 1 rookie sheets, where it makes little sense to say they're older than 25 given their skill levels can barely handle the most mundane things when dice come out.

      Then, after a year on grid, through rp, and xp through noms, they become 20 year old admiral-commando who's the best at everything, even though they just get laid and hang out at the bar. Props to faraday for making a system where this doesn't happen.

      posted in Mildly Constructive
      SG
      SG
    • RE: Good TV

      I finally got around to watching American Werewolf In London today. My parents always told me it was a cheesy comedy, I was not ready for the gore involved, but after the surprise, it was an awesome monster movie.

      posted in Tastes Less Game'y
      SG
      SG
    • Xcom thoughts

      Starting a new thread to stop hijacking another one.

      @three-eyed-crow MY lazy assed feelings are terror attack PrPs whenever people feel like it, with scheduled fuckery by Advent and Gross Xenos. I think the real challenge would be statting Mutons and Sectoids in the right way.

      posted in Mildly Constructive
      SG
      SG
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