MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. SG
    3. Topics
    • Profile
    • Following 0
    • Followers 1
    • Topics 20
    • Posts 828
    • Best 300
    • Controversial 0
    • Groups 6

    Topics created by SG

    • SG

      Creating a game history through PrPs
      Mildly Constructive • • SG

      7
      1
      Votes
      7
      Posts
      491
      Views

      mietze

      I have not done this for a whole game, but I have done it very small scale when creating the history/background between PCs or the formation of a group, ect.

      I think it would be an interesting experiment to try to decouple that from the players' personal PCs to create history/legends.

      However I think that how well that would work would depend on the players and their interest in taking on a role other than their current PC and being willing to not tie it back totally to their PC (as you mention, hiding a stockpile of magic weapons, ect). It would be a neat way to give players investment in the background of a world other than JUST what their PC can do in it now.

      You could always give it a shot, see how it works, if it becomes problematic you can just amend. I think it is worth a try.

    • SG

      Death of Stalin/Paranoia game
      Mildly Constructive • • SG

      11
      6
      Votes
      11
      Posts
      558
      Views

      Kitty Kat

      @Ghost said in Death of Stalin/Paranoia game:

      On second thought, this idea could also become WORKING A NORMAL ASS JOB IN A NORMAL ASS OFFICE MUX

      😞

      For some reason, The Office, but as a MUX, and not 'The Office' sounds amazing.

    • SG

      Xcom thoughts
      Mildly Constructive • • SG

      14
      3
      Votes
      14
      Posts
      1959
      Views

      SG

      @akurel I never got very far in Xcom 2. RNG was my hated enemy. No amount of savescumming could save the earth.

    • SG

      Highlanders in Red Alert
      Mildly Constructive • • SG

      6
      0
      Votes
      6
      Posts
      1167
      Views

      Chet

      Megaman MUSH, it's a project from 2001 that's traded hands between three directors. It's a composite theme of Megaman and several other Capcom games, with a basis of a utopian world beneath it.

    • SG

      Lords of the Expanse
      Mildly Constructive • • SG

      13
      0
      Votes
      13
      Posts
      2739
      Views

      Lotherio

      @SG That would be awesome. Could make hit locations where a user is more susceptible to that damage. Armor could be virus protection. Lots of play room with vehicle weapons.

      Toying with fortifications vs siege weapons currently. Had a turtle battering ram vs wall and archers battle. They had a medic on top just in case, who happened to take the worst hit.

      Lots of potential. Hope the net working vr works out well for you.

    • SG

      Do people like skill challenges?
      Mildly Constructive • • SG

      8
      2
      Votes
      8
      Posts
      1227
      Views

      B

      @SG I used them a great deal when I ran a 4E game, and have actually carried that on to 5E.

      That said, I never used them in the way they're presented in the book, which is terribly flat and useless (roll this or a couple skills a bunch of times, hope you get X succ before Y fails).

      I used them in a much more involved way, probably similarly to some of the ones on the link you give (I definitely took inspiration liberally from blogs at the time), or even more complicated than that. Generally I'd write up a whole slew of specific actions with different skills at different DCs (sometimes scaling on margin of success as well, etc). Some would gain successes toward 'winning' the challenge, others would grant bonuses to subsequent rolls, address secondary RP objectives, modify combats that would get triggered along the way, etc. Often characters could spend combat resources (surges, power uses, spell slots going on to 5E, etc) to get bonuses or could pick up statuses (like Exhaustion in 5E) that would transfer over. I experimented with a whole lot of different formats, and some worked really well, but it was also a huge amount of prep each time and they weren't very re-usable.

      Basically they were a goto when the players wanted to do something really large-scale and sweeping in the campaign, or for setpiece battles or a few other things impossible to model in a fun way in the normal rules. But they were replacements for whole sessions or large parts of them, not ways of handling smaller things like chases etc unless they were really spectacular.

    • SG

      conspiracy theories/Illuminati game
      Tastes Less Game'y • • SG

      3
      0
      Votes
      3
      Posts
      810
      Views

      S

      To prevent the Bottomlanders from finding out about us. Those bastards are terrifying, with their zeppelins and their goatees.. The players aren't just protecting the secret, they're protecting the world from the Bottomlanders (and occasionally crossing over to the Bottomland to foil expeditions there that might discover us here on the Topland).

    • SG

      Wiki best practices
      How-Tos • • SG

      37
      0
      Votes
      37
      Posts
      7630
      Views

      surreality

      In fairness, the suggestion I have for someone to be able to common sense fix the problem the current mediawiki install has on digital ocean is not a best practice.

      I am reasonably sure there's a more secure way to do it than the one I laid out through some back end, and the one provided does absolutely have risks (and big ones).

      For someone without heavy duty SQL/mediawiki/server experience, however, it works and will fix the problem without incident most of the time. That describes me, really. I only know the fix because I ran into the same problem, and after digging around about how to go about it, that was the only answer I found.

      At some point, you have to do what works and hope for the best, especially when the argument about how to get something done takes up more time than researching how and getting it done.

    • SG

      Generic sci fi game.
      Mildly Constructive • • SG

      87
      0
      Votes
      87
      Posts
      14031
      Views

      SG

      A remedial grid is built. Woo. I was super creative and named the Colony Alpha Complex.
      A more informative Wiki, too. It's still hideous, though.

      Next up:

      statting gunz, and vehicles.

      Finding someone to code the simple econ. I could probably run it off my google spreadsheet, but it'd be nice to have things done on the game instead of by hand.

      Yay messing up my back to keep me from going out on weeknights 😄

    • SG

      Do you ever include non-Mu events into your games?
      MU Questions & Requests • • SG

      9
      1
      Votes
      9
      Posts
      2464
      Views

      NotSanni

      When I was first really playing Haven I had a character that was going to run a game of Numenera. And he was actually going to RUN A REAL GAME, because at the time there was dice rolling code. I even made up ascii art based character sheets. But RL got in the way, and I lost like 90% of the pre-made character sheets I'd made, so I gave up.

    • SG

      SW: Rifts
      A Shout in the Dark • • SG

      4
      0
      Votes
      4
      Posts
      1065
      Views

      SG

      @TNP cool, that looks promising. I'll have to learn fate a bit better, I started a starwars fate character then got bogged down trying to think up stunts that weren't too twinky.

    • SG

      Is there a basics of CG out there somewhere?
      MU Code • • SG

      58
      1
      Votes
      58
      Posts
      20268
      Views

      I

      @Alzie said in Is there a basics of CG out there somewhere?:

      @ixokai ...Do whut? 2E removed merits that represented in game items but left the items in game leaving GM's and Wizard's having to find a way to represent said items mechanically knowing that these items don't compare to the merits in 2E because Onyx Path has explicitly said that they do not cost scale against the merits in 2E. The example given was fetishes. These are werewolf spirit relics which used to be represented by a merit in 1E. The merit is gone but they still exist in game. Onyx Path has explicitly stated they do not compare to the cost or breadth of merits in 2E and that there never will be a 'fetish' merit. So now you have to find a way to mechanically represent these things and 'price' them.

      So...None of what you just said has any bearing on that. Especially not the part here since these things are most definitely still there.

      I don't have to worry about merits that aren't there because they simply aren't there.

      That's what notes are for. I don't see why a fetish has a cost at all: its like asking for a cost for a chair for someone who has crafting.

    • SG

      Would a meta-shadowrun game be fun?
      Mildly Constructive • • SG

      17
      0
      Votes
      17
      Posts
      4363
      Views

      T

      @Jennkryst said in Would a meta-shadowrun game be fun?:

      @ThatGuyThere Does Chummer for 5e work for the Karma/Lifepath build? Or is it just Priority? We hates the Priority rules, worse than we hates the hobbitses!!

      Last I looked at it it was just Priority rules but that was also before the life path stuff was published. Have not played a Shadow run table top since then so have not looked to see if they have added an option for that since it has been published.

    • SG

      Wikis vs Forums
      Mildly Constructive • • SG

      29
      0
      Votes
      29
      Posts
      6580
      Views

      surreality

      @Coin said:

      Another thing that was fun on the Reach was the CraigsList page.

      ...I am so stealing that.

    • SG

      Are there any GURPS games out there?
      A Shout in the Dark • • SG

      8
      0
      Votes
      8
      Posts
      1601
      Views

      surreality

      SJG is pretty much the exception that proves the rule in regard to clamping down on M*s. They're very aggressive in the protection of their intellectual property.

    • SG

      Mush Campaigns
      Mildly Constructive • • SG

      79
      0
      Votes
      79
      Posts
      17908
      Views

      F

      Big surprise im gonna mention Firan. (mostly because since quitting its the only game Ive played for any decent amount of time) The liberation of Ellish was a massive scale campaign (easily 75-100 players) that had a solid opening middle and close. Many died. Many succeeded. Lots of unique mechanics and such in play. It was really the only time the Firans won against the Shamis from what I heard. It was good tho, not perfect in any way, but good. All down hill from there.

    • SG

      Organization resources
      Mildly Constructive • • SG

      6
      0
      Votes
      6
      Posts
      1403
      Views

      H

      I think an opposite mechanism is more feasible.

      I have played shadowrun for a very long time and our primary target are Organizations.
      Doing something against getting them too big prevents an escalation.

      anyhow this is tallied every month balance is made up.
      This works for NPC orgs, however I am not certain this same model is applicable to player orgs

    • SG

      Hosting on a phone
      MU Code • • SG

      15
      3
      Votes
      15
      Posts
      3715
      Views

      Thenomain

      @Chime said:

      But more seriously: a phone would host a lot of these things fine. As would a Raspberry Pi and similar things.

      Yeah, but it's the nerd culture of repurposing things that makes this fun.

    • SG

      request: Example of a dice roller
      MU Code • • SG

      18
      0
      Votes
      18
      Posts
      4063
      Views

      SG

      @Thenomain Awesome, thanks! it turned out the if statement had one too many (s, but not setting the register was also big. Got it working with:

      CMD_RROLL [R]: $^\+rdice ([0-9]+)d([0-9]+)\+?(-?[0-9]+)?\/?([0-9]+)?$:@remit %L=<Dice> %N rolled %1d%2[if(strlen(%3),if(gte(%3, 2),+,)%3,)] for [setr(0, [add(die(%1, %2),%3)])] TN:%4 [setr(1, [ifelse(gte(%q0,%4),Success!,Failure!)])] [idiv(sub(%q0,%4),4)] Raises

      Originally I was picturing it putting a nice bright green + for each raise, but I'm too n00b for that bullshit.

      Now, to make it work checking against a stat instead of numbers input. Actually, figuring out an explosion might be more important.

    • 1 / 1