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    Xcom thoughts

    Mildly Constructive
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    • SG
      SG last edited by

      Starting a new thread to stop hijacking another one.

      @three-eyed-crow MY lazy assed feelings are terror attack PrPs whenever people feel like it, with scheduled fuckery by Advent and Gross Xenos. I think the real challenge would be statting Mutons and Sectoids in the right way.

      1 Reply Last reply Reply Quote 3
      • DeadEmpire
        DeadEmpire last edited by

        Sounds interesting, but I'm wondering what grid RP would be. Would the whole game take place in a base?

        SG 1 Reply Last reply Reply Quote 1
        • Lithium
          Lithium last edited by

          The real challenge to a /good/ X-Com game would be morale and panic. That one would be tough to get people to relinquish 'control' of their character on. Muton's wouldn't be that hard, Sectoids maybe, cuz of the psionics, but when people get mind controlled, or just panic and lose their marbles, dropping their gun or firing at random scenery for a turn or three... that'd annoy the hell out of most MU'ers.

          Hello! Long time listener, first time caller...

          Tat 1 Reply Last reply Reply Quote 0
          • P
            Packrat last edited by

            Maybe if you give xp to people who lose their shit at suitable moments? Xp incentives are a powerful drug.

            Ganymede 1 Reply Last reply Reply Quote 0
            • Tat
              Tat @Lithium last edited by

              @lithium said in Xcom thoughts:

              The real challenge to a /good/ X-Com game would be morale and panic. That one would be tough to get people to relinquish 'control' of their character on. Muton's wouldn't be that hard, Sectoids maybe, cuz of the psionics, but when people get mind controlled, or just panic and lose their marbles, dropping their gun or firing at random scenery for a turn or three... that'd annoy the hell out of most MU'ers.

              The new version of FS3 does have a 'stress' mechanic that could probably be fiddled with to good effect here: https://www.aresmush.com/fs3/fs3-3/combat-mechanics/#stress

              Panicking could use subdue. The NPC tries to subdue (via panic), and the PC reacts according to the roll. Random firing would be an added complication, but I don't think you'd lose that much to just not use it. Otherwise subdue works a lot like a panic, save that it doesn't auto-expire, but a GM could deal with that.

              faraday 1 Reply Last reply Reply Quote 0
              • faraday
                faraday @Tat last edited by

                @tat fyi stress and subdue were in 2nd ed too.

                1 Reply Last reply Reply Quote 1
                • SG
                  SG @DeadEmpire last edited by

                  @deadempire said in Xcom thoughts:

                  Sounds interesting, but I'm wondering what grid RP would be. Would the whole game take place in a base?

                  Yeah, the grid would be the base. Possibly with locations/safehouses inside of friendly territories, but those might work better as plot rooms, or using the scene system for missions.

                  1 Reply Last reply Reply Quote 0
                  • Ganymede
                    Ganymede Admin @Packrat last edited by

                    @packrat said in Xcom thoughts:

                    Maybe if you give xp to people who lose their shit at suitable moments? Xp incentives are a powerful drug.

                    Unfortunately, XP incentives aren't great for FS3.

                    “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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                    • SG
                      SG last edited by SG

                      I think the incentive would be a hassle free cg. XCOM has a tradition of giving me crappy soldiers, so if someone showed up with all their points in flower arranging, they'd be about as good a shot as my current sniper.

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                      • Three-Eyed Crow
                        Three-Eyed Crow Banned last edited by Three-Eyed Crow

                        You can also give people extra Luck points, and in a situation where characters COULD die in +combat based on conditions the GM lays out, those become pretty valuable.

                        Tat 1 Reply Last reply Reply Quote 3
                        • Tat
                          Tat @Three-Eyed Crow last edited by Tat

                          @three-eyed-crow said in Xcom thoughts:

                          You can also give people extra Luck points, and in a situation where characters COULD die in +combat based on conditions the GM lays out, those become pretty valuable.

                          That's totally what I'd do. In a meat grinder game, luck would be super useful. If you're treating knock-outs as death, that'd be a huge deal.

                          @faraday Subdue I knew. Stress I missed, but it's super cool and offers a lot of possibilities.

                          1 Reply Last reply Reply Quote 1
                          • Ominous
                            Ominous last edited by

                            I had considered an X-Com themed server. I wanted to pull a bit from Delta Green and X-files. Keep the mystery and investigation elements high.

                            Ceterum autem censeo Carthaginem esse delendam

                            1 Reply Last reply Reply Quote 0
                            • A
                              Akurel last edited by

                              I may be in the minority but I'd also be intrigued by something based more on X-COM2. Wide range of backgrounds, epic resistance plot, good times by all.

                              SG 1 Reply Last reply Reply Quote 0
                              • SG
                                SG @Akurel last edited by

                                @akurel I never got very far in Xcom 2. RNG was my hated enemy. No amount of savescumming could save the earth.

                                1 Reply Last reply Reply Quote 0
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