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    2. Chet
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    Chet

    Banned

    I prefer to write in a style I call 'method writing', or as I call it in my mind, the 'Chet Factor'. I do this by taking my personal experiences or political/social/economic thoughts about issues I'm concerned with, and applying them to the experiences, philosophies, or emulated profiles of the character I am writing. My philosophy when it comes to MUSH development was taught to me by 'Peebo' of M3 history, that of making a MUSH that has a teaching purpose beneath the theme.

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    Coder Creator

    Best posts made by Chet

    • Integrated Science Fiction Code System

      I've decided to freeware my science fiction code platform, once I finish it, with a system of coded commands to customize the coded terminology along the needs of the theme.

      It includes: A pairing skill-based combat system non-reliant on statistics. A set of nine power-ups, notable for their math, that alters the skill system. A customized metapowers system that advances alongside advancement points. A zone-damage system that reduces damage synchronicity from damage/dodge tradeoff bonuses built into the combat system. An enhancements system built into a monetary marked economy for boosts in combat, that can be purchased and deployed in fight with money earned from the previously mentioned zone-based damage system. A set of non-competitive skill rolls that work to determine winners, as well as playing into the enhancements system for roll bonuses. An up-down-neutral voting system to advance player influence. A business system to allow players to purchase investments along different markers that have different meanings conducive to customization. An alliance system, to enhance gain of influence or non-competitive skills (as opposed to combat, built by fighting). A merit token system, for plot power, purchased from a pool of business capital. A ten culture system, with a voting council, rules and culture names determined by the staff. A sub-system within the ten cultures, for individual groups of players to congregate in, at the determination of players and staff. Finally, a completely integrated chargen system.

      This system is almost entirely complete, besides the integration of the enhancements system.

      If you're interested in the project, drop by at portent.genesismuds.com:2077.

      Ignore the window dressing, I don't have a theme on this place, and I probably won't be doing a crime theme, wouldn't want to be redundant with Shadowrun: Denver already in place.

      posted in MU Code
      Chet
      Chet
    • Resume Advertisements Board

      Going off of the discussion on another board under the Superhero MU Gut Check topic, about wanting to be involved in projects but not wanting your project to go public too early, and not wanting it to be in the design phase on an open board, what about a board to offer help for projects, instead of just posts asking for help for a particular project? That way, a MUSH team could recruit someone from a pool of interesting people.

      Sort of like a Mos Eisley board.

      posted in Suggestions & Questions
      Chet
      Chet
    • RE: Which canon property/setting would be good for a MU* ?

      I'd like a MUSH designed around Renaissance Italy's city-states, where you had different territories, trade houses, and nobilities, united under a religious or prophetic leader as a method for keeping the balance. While it's tempting to play armies and broad campaigns, a more realistic way to do this would be to play with spies, assassins, and diplomats, alongside the culture of patronage, arts, and theology. A spy could be someone that had defected from another state young and still has the ability to blend in with those in his home state, an assassin could be a pauper raised to the level of bon vivant saboteur by ancient tradition, and a diplomat could be a cultured rich man raised by tutors to bargain with others. The armies and campaigns could occur in the backdrop, perhaps controlled by staff, with secondary plots revolving around patronage by nobles, arts and trade goods controlled by the doges, and priestly emissaries striving to keep the peace.

      You wouldn't have to make this a literal period piece, you could use the basis of the culture or time period in any method of work, from a space opera epic to a post apocalyptic noir. Add an external canon, or set of canons, as a plus.

      posted in Mildly Constructive
      Chet
      Chet
    • RE: Are there any active sci-fi MU*s these days?

      At a friend's roleplaying game, who was doing a fresh take on the Megaman genre, she noticed a phenomenon where 'Tumblrettes', as she called them, rushed the game, started up activity, then migrated away en masse when the plot started to pick up. I don't think it's an deliberate conspiracy, but it's the fad mentality that takes down a lot of games. The thing you have to do is be careful where you advertise. I, for example, don't want to advertise on a game with a lot of anime fans, because my style clashes with anime, my inspiration is drawn from a lot of American science fiction literature with completely contradictory ideas about warfare, the government, theology, etc. I draw from Herbert, Clarke, or Heinlein, that's a different playset than, say, someone that wants a utopian soap opera.

      posted in MU Questions & Requests
      Chet
      Chet
    • RE: Meanest (But Funniest) Thing You've Done in a Game

      X-Men Republicans, huh?

      Sounds like a Senator Kelly fifth column.

      Do me a favor and play the Blob for them, in the rubber costume with the shorts.

      posted in Mildly Constructive
      Chet
      Chet
    • ISO Collaborators for Comic Book Project

      I've decided to take someone's suggestion, and make a DC Comics villains and henchmen project. I've got a combat system with a 'tango' feel gridded out for creation by an enterprising coder, which includes XP and Gear for OCs, with a faintly MMO-like flavor (FCs are mail-in applications, OCs are chargen onsite). Heroes are available per-scene, depending on player power level, to pull out of a locker, in the manner of a PvE event.

      The entire combat system's necessities are sketched out in advance. I've already elected on the primary mission directives of the MUSH, and I'm just looking for anyone that wants to make a unique project. It's a little different than most comic book MUSHes, as I'm looking for a 'blended' feel between an anime MUSH's combat statistics and a comic book MUSH's adherence to flavor, with a slight terminology twist for daily RP (i.e., a scene is an 'issue', for starters).

      The project is called DC Comics: Villains United, and focuses on the most proactive part of the comic book cast, the assorted cads and cadavers. If you're interested in coding, writing profiles for FCs, writing theme or grid, shoot me a page here, or log in at portent.genesismuds.com:2070 (I iceboxed the Neo-Tokyo Nights project, too difficult to finish alone). There are two documents available off a DropBox account in the main project development room, off room #0, detailing the MUSH skeletal write-up and the heroes/villains/locations/organizations roster as it stands.

      Cheers!

      posted in Adver-tis-ments
      Chet
      Chet
    • Grid Descriptions of Gotham City

      I've resurrected my Long Halloween MUSH project, with all files save the application and command listing files, plus the policy files, complete (I need to bug surf for typos), and I've added in a perfected form of my License to Kill combat system, plus a combat branching system that I developed for another project that I've modified into the combat system.

      I need people to write nice, elegant little descriptions of an already built Gotham City grid. I've decided to steer away from pre-writing FCs, and I've balanced FCs with OCs by giving FCs the ability to start at a higher stat level, but OCs have the option of increasing their stats by earning AP (FCs don't earn AP) and adding to their metapower index as they go.

      If you're interested in a Gotham City based MUSH, with a unique take on the setting of Gotham City and a primer on roleplaying I feel is perfect for a comic game, I'd love to hear from you. The grid is all pre-built, I just need desc legwork.

      Use the chat function on MU Soapbox, if you don't already have the addy.

      posted in Mildly Constructive
      Chet
      Chet
    • RE: What's your nerd origin story?

      My introduction to geekdom was a comic book I bought at Walgreens, in Jamaica Plain, Boston, off the rare rack, wrapped in mylar. I was in kindergarten, and the year was 1990.

      The comic had been published ten years earlier, in 1980 (first draft, still own it, it's about ten feet away right now RL), Green Lantern vs. Evil Star. It discussed the ethics of imprisoning a supervillain that needed to destroy an entire planet, or else he'd wither and die of old age, in agony. A real exploration of the passing of life from the elderly, to the young, to allow society to continue on as we see it today. Today, we are Green Lantern, placing our elders in facilities where they can no longer wrack the chaos that we now inflict upon our society, in order for our children (you, the lovely reader of the comic) to grow. Tomorrow, we are Evil Star.

      The second half of the comic was 'The Trial of Arkis Chummuck'. I spent a good 20 years of my life speculating on how the comic ended, since it was a cliffhanger. The comic features a Green Lantern losing a duel to an archivist civilian on a fascist planet, and having his body eaten by the archivist, in ceremonial tradition, before the ring selected the archivist (Chummuck) as the new bearer. Arkis then proceeded to defeat the military dictator of his planet in single combat, whereupon the dictator chose to die in a disintegration chamber, as befitting his culture.

      Arkis was placed on trial before the Green Lanterns, on the charges of murdering the dictator. It ends with Arkis informing the court that if he is found guilty, he will be forced to kill himself under ceremonial tradition, dooming the Green Lantern council to the same fate as he, in the trial chambers.

      Certainly an interesting exploration of law that haunted me throughout my years reading literature and reimagining it, to solve that quandry.

      posted in Mildly Constructive
      Chet
      Chet
    • Subverted Matrix style MU*

      I've always thought another way to write the Matrix would be to set it post apocalyptic, where the humans were willingly in stasis pods beneath the Earth, in a virtual reality society. Humans not in the stasis chambers would be the police, and would insert into the virtual reality world to hunt rogue programs (ala the Agents, the Voyager episode with 'Fear', the other weird things), renegade hackers into the virtual reality world (something like pirates), or people inside the virtual reality subverting it from within (Cypher). It would be sort of a meta-MUSH.

      posted in Mildly Constructive
      Chet
      Chet
    • Personal Epiphany

      I just ordered Knightfall, and I read the first issue, featuring Bane's creation and first hunt for Batman. I had an epiphany when I read it, and I think I saw the entire problem I've had the entire time I've MUSHed.

      Who here would be interested in getting together and making some sort of police commando concept, with the police commandos being realistic for a macho, corrupt department, facing off with an invading crime syndicate?

      I'm completely open to theme, structure, code, anything. Just let me know if you have any ideas or interest. I'm thinking something 1990's DC Comics in general attitude.

      posted in A Shout in the Dark
      Chet
      Chet

    Latest posts made by Chet

    • RE: Mercenary Entrepreneurship

      @ganymede

      You perform a transitional discourse, in a mutual familiarity of fictional logic, prior discussed.

      Therefore, the print is translated, to an economics fiction set (a board strategy, placed in fiction, to translate to media or politics).

      posted in Tastes Less Game'y
      Chet
      Chet
    • RE: Mercenary Entrepreneurship

      @pacha You're using Jungian logic, I have an encryption sequence in Theraveda psychiatric therapy and chemistry from my psychiatric intake so Jungians can't analyze my logic, AFROTC was concerned about some MUSHers. Just a campus precaution.

      posted in Tastes Less Game'y
      Chet
      Chet
    • RE: Mercenary Entrepreneurship

      @derp

      https://cardsofsatan.wordpress.com/2021/03/26/the-mars-system-of-cartoon-literature-christ-was-a-carpenter-why-so-serious/

      This is what I'm studying to do, it's called a creative writing or literature program.

      This is the entire thing, summed up. Same thing a priest does, when he gives a sermon, in your church (he's talking about Jesus, the guy the cops just arrested earlier this week - Jesus is Batman, if you've ever read DC Comics).

      posted in Tastes Less Game'y
      Chet
      Chet
    • RE: Mercenary Entrepreneurship

      @kanye-qwest

      Just hocking stuff.

      https://cardsofsatan.wordpress.com/2021/03/26/dilemma-fictionalism-the-arab-method-of-obtaining-leverage-revenge-through-art/

      Like that, how to be Q, from Star Trek.

      posted in Tastes Less Game'y
      Chet
      Chet
    • Mercenary Entrepreneurship

      I am now selling commissions, of written works, in five classes.

      First, you have my free material, available on my blog. That's anything that's already a public property.

      Second, you have my private material, available on negotiated invoice, to my Stripe site.

      Third, you have a formula print, a rip of a franchise available to anyone, for your private use, detailed on my commissions page. Paid for on Stripe.

      Fourth, you have a manuscript in three types, as a twenty-page outline, for your writer's purpose, detailed on my commissions page. Paid for on Stripe.

      Fifth, you have a criminal prints business, a trade manual, available as your choice of film, trade, and artistic means of communication, available charged per page. Paid for on Stripe.

      Rates on http://cardsofsatan.wordpress.com/home/ with my broker fees on the bottom as a suggestion if you want to hire a Sketch job for a Puzo, and the Blog with the free material. Private material, is contacted on my Contacts page, please use the e-mail address, the phone is only for someone I know RL. Unless you feel like talking to me, I don't care.

      Game on.

      posted in Tastes Less Game'y
      Chet
      Chet
    • RE: MUs That We Would Love To Make (But Won't)

      Why doesn't someone pick a broad themebase off a cartoon or common line of action figures, then take a private poll of themes they want, recruit one staffer per theme, and implement each staffer's opinion of the theme goal?

      Something Subgenius, use the arbitrary nature of an early system to your advantage.

      posted in Mildly Constructive
      Chet
      Chet
    • RE: Suicide Squad: Nation Under Fire

      WTF, Batman, you're Republican now?

      posted in Adver-tis-ments
      Chet
      Chet
    • Suicide Squad: Nation Under Fire

      These are times that try men's souls.

      Beneath the waves of the oceans of Earth, beasts from beyond the stars have found a secret, so dark, so insidious, that the Emperor of Darkness, the man that will bring the end, cannot resist it.

      It is time, Darkseid has decided.

      The crime syndicates of Earth have united, with amazing technology and horrifying techniques, from the planet Apokalips, scourging the night with the rigid control of human villainy. By day, Terrans go about their business, terrified. The Justice League battles in the stars, the police have gone underground, and the mercenaries in the world sit in the interdimensional city of Madripoor, summoned by fallen angels to contemplate their last moments. Cutting deals with criminals has become the norm, and the world's greatest tyrants have seized their chance for glory.

      Where are the heroes? Is anyone left?

      In a little office, in Washington, District of Columbia, a single message goes out, to the federal band.

      Reactivate Taskforce X.

      Suicide Squad: Nation Under Fire MUSH.

      portent.genesismuds.com:2077

      Now with full combat code and technical support. Volunteer for staff today, and serve your country. It's the only one you have left.

      The theme of the MUSH is Antifa activism, so if you're into the modern political scene given Antifa, the election, and law enforcement issues, feel free to stop by. This is a MUSH for election season (the Suicide Squad faction is Antifa, the Intergang faction is the Republicans)

      posted in Adver-tis-ments
      Chet
      Chet
    • RE: Vietnam War MUSH

      I don't know, none of my professors at UMass-Amherst or SNHU ever had a problem with me, besides a single history professor at a 300 level saying I wrote a biased paper by not explaining the German side of propaganda, in justification, in WW2, on a class in European childhood studies, as a history major.

      posted in Mildly Constructive
      Chet
      Chet
    • RE: Vietnam War MUSH

      @Tinuviel I got my Ikagawa-kai scar on my right inner arm, man, it's all good.

      posted in Mildly Constructive
      Chet
      Chet