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    • Topics 38
    • Posts 229
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    Topics created by Chet

    • Chet

      Mercenary Entrepreneurship
      Tastes Less Game'y • • Chet

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      Tinuviel

      @kanye-qwest said in Mercenary Entrepreneurship:

      no one pays someone to write things that they can't read

      You sure? We've got lawyers in this thread, too.

    • Chet

      Suicide Squad: Nation Under Fire
      Adver-tis-ments • • Chet

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      mietze

      Defunct website link, indeed does not appear to be a real game. Locking this thread, if you guys want to continue discussing it though you're welcome to create a hog pit post and I will move the discussion into there.

      Chet, consider this a warning. If you want to troll people there are other avenues to do it. Don't use the advertising section to do it. If you actually are trying to start this game, and your bad link was in error, please contact Arkandel, Ganymede, or myself.

    • Chet

      Vietnam War MUSH
      Mildly Constructive • • Chet

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      C

      @somasatori said in Vietnam War MUSH:

      @Kestrel said in Vietnam War MUSH:

      @somasatori said in Vietnam War MUSH:

      As an aside, I'm an anarcho-communist

      Wanna break Bread?

      A Kropotkin reference on this, our MSB?! I should have talked politics many years ago, it seems.

      Hello, do you have a moment to talk about our lord and savior, Eugene V. Debs?

    • Chet

      ~/o Something to Sell ~/o
      Mildly Constructive • • Chet

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      Chet

      I think it's the idea of being capable of battling with another titan, and holding the entire city of collateral, that makes me think of law.

    • Chet

      License to Kill MUSH
      Adver-tis-ments • • Chet

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      TiredEwok

      I will be giving this a look see.

    • Chet

      Exploration of American Culture
      Game Development • • Chet

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    • Chet

      Wolfenstein MUSH?
      Mildly Constructive • • Chet

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      Dillinger

      @Chet said in Wolfenstein MUSH?:

      Well, if we have horror, sci-fi, and diesel, that could be a troll heavy environment.

      Perhaps, we will need to apply the logic of Eric Cartman, Fuck It Mountain, the son of a wrestling team member.

      We must adapt the comedy to the game, but as a series of three measures in discussion.

      First, simulacrum: approach as diminuitive, to force the problem to show itself as a display of its strength, truly its weakness.

      Then, the subversion, the movement to achieve dominance over the display of strength, by approaching with the inverse, the opposite concept in the abstract.

      Finally, the counter, the defeat of the problem and the learned solution, the disabling of the displayed weakness with the inversion's conclusion form, our policy.

      So, what is the weakness to a troll in terms of an Axis player (and there are more than three) that wants to be offensive, in their comedy. What can we find, if we force them to display this as their primary trait (with the proper courtesy of doing the same as Allies, a separate discussion), then applying the inversion of the logic to their consequence, for the policy solution, the gameplay factor in the theme?

      Almost everything you said here went right over my head. Game idea doesn't appeal to me at all, though.

    • Chet

      Grid Description
      Game Development • • Chet

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    • Chet

      Y2K
      Tastes Less Game'y • • Chet

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      Wizz

      @Chet said in Y2K:

      What if Y2K and the alleged glitch was a cover for the bug where shareware could be outwitted in terms of the trial period before purchase, by changing the clock backwards?

      In that case, why not just change the merchandised software implement for shareware clock timing, sold by some nefarious organization as a utility packet?

      They'd logically do it for free, and in public.

      I have read this like ten times and I still don't understand what you're getting at.

      The big scare over Y2k was really about preventing people from pirating Winzip???? Or........?????????

      alt text

    • Chet

      Duke Nukem: Paradise City
      Adver-tis-ments • • Chet

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    • Chet

      Integrated Science Fiction Code System
      MU Code • • Chet

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      Chet

      Here's the decompile (sans enhancement system, at the moment).

      https://www.dropbox.com/s/ozma6z369mpueft/master system decompile.txt?dl=0

      Documentation forthcoming, although available for link, deeply buried in other files, on my MUSH listed in the thread main article.

    • Chet

      Chet's Sonnets
      Creative • • Chet

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    • Chet

      Hack Writer Looking For Talent
      Tastes Less Game'y • • Chet

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      Auspice

      @Chet

      I can certainly take a look at them. I can't guarantee what timeframe I can respond to anything in (been busy-ish). I'll drop a PM here shortly with my writing/professional email account that you can toss things at. 🙂

    • Chet

      Grand Theft Auto: 1983
      Game Development • • Chet

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      Ghost

      Gotta get them IROC-Zs.

      Sounds like a cool idea and you clearly love it. Go for it.

      I dont currently mush, BUT IF I DID, I'd absoltely make a character that specializes in boosting 2nd rate sports cars like the IROC-Z, Delorean, and the Fiero.

    • Chet

      Long Halloween - Beta
      Adver-tis-ments • • Chet

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      Chet

      The combat system has undergone a rehaul, lending more flexibility, faster fights, and better strategy implementation to the system.

      I am now recruiting theme staffers for the MUSH, if any of you want to write theme. The theme is, again, an occult version of Batman, focusing on theological concepts inside Gotham City's mythos. It is a small MUSH, with a trio of experimental systems. The combat system, the metapowers tracking system, and the territory addition system.

      If you're interested, log a character in and @mail me.

    • Chet

      Grid Descriptions of Gotham City
      Mildly Constructive • • Chet

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    • Chet

      Crazy Yoshi's Ninja Guide for Dummies
      A Shout in the Dark • • Chet

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    • Chet

      Boca Raton (Walking on the Sun)
      Game Development • • Chet

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    • Chet

      Grand Theft Auto
      Mildly Constructive • • Chet

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