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    Topics created by Chet

    • Chet

      Long Halloween MUSH: Grid Describers
      Game Development • • Chet

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    • Chet

      Halo: Spartan Wars
      Game Development • • Chet

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      Chet

      @SunnyJ
      Bob Kane was the artist that developed the concept of Batman. That's our theme and plot wizard.

      Bill Finger was the writer that organized the Batman mythos into a structure, early in the comic run. That's our code and game theory management, me.

      Jerry Robinson was the writer that invented the Joker, as a villain to write when Batman writers couldn't come up with a plot under a deadline. He's the iconic character of the franchise, by virtue of being so perfectly matched for Batman in terms of the reference to comedy and Batman as a straight man in vaudeville.

      We want someone to create antagonist plots, i.e. the campaigns that players will fight through. Sometimes players will be running their own NPCs via puppet spawn objects I'm presently designing, sometimes they will be doing this to achieve a preset objective that we set in the campaign, and sometimes staff will be running a story event with special NPCs. That's storyteller and grid admin, the campaign staffer.

      Essentially, we're looking for someone to manage the scenarios that the Spartans will be fighting through, someone that can create a recognizable brand for the MUSH as the opposition to the playerbase, outside the canon Halo universe.

      You'll have Mr.Johnson, theme staffer, and myself, code staffer, to help. We've already written up a basic system of theme and campaign.

    • Chet

      Comic Book Commissions
      Tastes Less Game'y • • Chet

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    • Chet

      Action Movie MUSH
      Game Development • • Chet

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      Coin

      @surreality said in Action Movie MUSH:

      @coin Something Pacific Rim-like was what leapt to mind when I first saw the thread title. You have good options for various power levels and team sizes, a fair amount of campy fun, a dose of mad science, and plenty of opportunity for classic action and rescue heroics, and a variety of interesting roles available other than 'ace pilot' (and even then the focus on teamwork is a plus here).

      It's sci-fi, but the world itself is not so far advanced (it is the true universe of handwavium, like whoa) as a part of average daily life that everyone needs a crash course in quantum physics just to make their morning coffee.

      Yeah, but if you go the Colossal route you can be a big monster and a person. >.>

    • Chet

      Holla Holla Holla
      Game Development • • Chet

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      Chet

      @Misadventure The economy is an integrated XP/Skill Roll/Powerup/IC landmark/TP power system, that is dependent on both player opinion of others' behavior in scenes, and also investment in the game per scene.

      @Jennkryst My jet fighter system could be adapted for space ships, although it would take a bit of work getting capital ships into the system. I'd recommend using frigate and carrier level ships, beyond the individual fighter.

    • Chet

      License to Kill
      Adver-tis-ments • • Chet

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      Tinuviel

      @secretfire Okay now I want a Deus Ex (the original)-based MU.

    • Chet

      License to Kill MUSH: Looking for Descers
      Game Development • • Chet

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      Chet

      I finished the descing on my own. 🙂

    • Chet

      Marilyn Manson to Highschool Talent Show: "I Understand You"
      Tastes Less Game'y • • Chet

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      Chet

      You have to know obscure history, really.

    • Chet

      Suggestion Box
      Mildly Constructive • • Chet

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      Chet

      I've decided to go with a generalized Yakuza theme in the future, sort of a mixture of Shaun Sans Pants' old Yakuza theme in a purist's form, Chicago MUSH's Mafia as a rival faction, and MotM's Interpol (as viewed by their player Daniel) as the heroic faction. I'm going with a loosely Bladerunner technology level, so we have the boomtubes, 'Strange Days' drugs, Rumsfeldian warfare for the Shadowrun military corporate ethic, and the 25 cities on top of a very simple one-room-per-continent grid.

      I'm taking my project 'Neo-Tokyo Nights', which I've determined is Daikatana, and making a much more simpler 'Katana', without releasing Daikatana and ruining myself.

      I'm calling it 'Yakuza MUSH', and it will essentially be a corporate criminal versus street mobster versus mercenary cop game, which sounds very boring, except you'll have a neat combat system I've designed where you build experience very simply and advance rapidly at first, but slowly upwards, with more experienced players having a superb advantage (it's just harder to get to the higher levels).

      The combat system is really the centerpiece, the entire MUSH is a showpiece for the combat system.

    • Chet

      Personal Epiphany
      A Shout in the Dark • • Chet

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      Templari

      @chet said in Personal Epiphany:

      portent.genesismuds.com

      ETA: Disregard, it works now.

    • Chet

      Another Take on WoD/D&D
      Mildly Constructive • • Chet

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      Ganymede

      @cheesegrater

      God, I hate you.

    • Chet

      ISO Collaborators for Comic Book Project
      Adver-tis-ments • • Chet

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    • Chet

      A Modest Proposition
      Mildly Constructive • • Chet

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      Chet

      @Ominous You could also turn, for example, character concepts and RP relationships into characters for screenwriters or comic book authors. Steve Ditko gets royalties on Spider-Man and Dr. Strange, and he's worth $84 million at the present.

    • Chet

      Neo-Tokyo Nights, Broader Call
      Adver-tis-ments • • Chet

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      Chet

      Sorry for being unclear!

      It's a crime saga MUSH based on leverage politics, at the level of syndicate management, organizational politics, and political intrigue between roles. There are ten global syndicate cultures that rule regions, the particular personality of the culture decided by leadership (all OC). All of it is beneath the hand of the Yakuza in a global council, like Dune, with the syndicates cooperating with each other, or competing, sometimes violently. There is an economics system with NPC power accrued by roleplaying and using a coded system to establish various IC landmarks, an NPC list of staff-played characters to use as IC objectives (that you can submit to), a skill roll competition system that plays into the advancement system (that also works with the IC landmarks), and an open-ended game world that encourages creativity, world building, and clever manipulation of other players IC. It's set in the near future, 2070 AD, after the Yakuza has united the world's organized crime syndicates underneath a 'Commission', Lucky Luciano's term for an organized Mafia unit spanning many syndicates that met together to decide on matters of dispute.

      It's essentially Dune meets Shadowrun.

    • Chet

      Resume Advertisements Board
      Suggestions & Questions • • Chet

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      DarkDeleria

      I like the idea of a MU* Craigslist (sans....whatever one finds inappropriate). My knowledge/talents of MU* building is just ideas and talking out logistics. If people need an ideasman, I'm happy to provide 😄

    • Chet

      Subverted Matrix style MU*
      Mildly Constructive • • Chet

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      Cupcake

      There actually was a Matrix mush for a while, but I think it may have gotten shut down on a copyright infringement.

    • Chet

      Neo-Tokyo Nights
      Adver-tis-ments • • Chet

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      SparklesTheClown

      @Lithium I used to get that occasionally due to the way I ran a Naruto theme on MCM sometimes (mostly from one player). Primarily because I tried very hard to be consistent with Naruto's theme. Unlike most anime, that theme has all their dumb anime shit down to Star Trek level science detail, so I just tried to maintain that consistency because I thought it was cool.

      That said, I honestly do enjoy some theme coherency, I feel like it creates some limitations to give the world a solid flavor. And when those limitations are broken, it's cool and special. A part of why I'm limiting my MU to four areas of theme inspiration to start, and only veeeery selectively adding anything after those four in a way that doesn't impact the established world too hard.

      So yeah, don't be afraid to stick to theme! Also, if anyone knows Yakuza, it's definitely Chet >_>.

    • Chet

      Integrating Combat System and Roleplay
      MU Code • • Chet

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      Bobotron

      @Coin
      I finally recalled the one I originally saw was on editgrid. But I did find a copyable example Google Spreadsheets one!

      https://docs.google.com/spreadsheets/d/1rus2u7HBCNQe_Mi0zhMXZQJbDY4lQ-02vfgBuE6grQM/edit#gid=2079090240

      ETA: It looks like you can also do what we'd done for editgrid, in that you can upload images and move them around as long as people have edit control of the spreadsheet. You could totally make monster icons in whatever xsquare sizes you need for tiny, etc. I would also advise making the grid spaces larger as it's easier to function with at that point.

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