Halo: Spartan Wars
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I'm working on a little project with MU Soapbox member Mr.Johnson to make a Halo MUSH, which I don't think has ever successfully been accomplished before.
Mr. Johnson is on theme and plot staff, gathering the material to put a theme and player impetus together. I'm on code and theory, coming up with the actual innards of the game as to how it relates to players.
We're looking for someone to work on storyteller and grid, to play the antagonists.
The system works with a fictitious Spartan unit fighting the Covenant in different campaigns, designed by the storyteller division, with player-run NPCs and pre-assigned objectives, that will result in staff-run objectives to advance the story once proper objectives have been conquered by the players. Spartans don't have to attempt objectives, but it's necessary to move the plot forward.
Essentially, we're looking for a staffer to invent The Joker. Look at it as Johnson as Bob Kane, myself as Bill Finger, and you as Jerry Robinson.
A lot of the theory is laid out on our budding board system, log in at portent.genesismuds.com:2071 and create a character, if you're interested.
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I for one am very excited about this project!
Tell me more about this The Joker thing? I don't think I grasped it very well.
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@SunnyJ
Bob Kane was the artist that developed the concept of Batman. That's our theme and plot wizard.Bill Finger was the writer that organized the Batman mythos into a structure, early in the comic run. That's our code and game theory management, me.
Jerry Robinson was the writer that invented the Joker, as a villain to write when Batman writers couldn't come up with a plot under a deadline. He's the iconic character of the franchise, by virtue of being so perfectly matched for Batman in terms of the reference to comedy and Batman as a straight man in vaudeville.
We want someone to create antagonist plots, i.e. the campaigns that players will fight through. Sometimes players will be running their own NPCs via puppet spawn objects I'm presently designing, sometimes they will be doing this to achieve a preset objective that we set in the campaign, and sometimes staff will be running a story event with special NPCs. That's storyteller and grid admin, the campaign staffer.
Essentially, we're looking for someone to manage the scenarios that the Spartans will be fighting through, someone that can create a recognizable brand for the MUSH as the opposition to the playerbase, outside the canon Halo universe.
You'll have Mr.Johnson, theme staffer, and myself, code staffer, to help. We've already written up a basic system of theme and campaign.