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    Grand Theft Auto: 1983

    Game Development
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    • Chet
      Chet Banned last edited by

      I'm in the early stages of creating a game with my combat system, now modified for Grand Theft Auto, with an action movie feel for the codebase simulation being a screenwriter or actor, instead of being a video gamer or pen-and-paper tactician.

      I've got 20 cities (including Bullworth and Carcer City), five rooms a piece, with a shifting powerup system (and Wanted Stars), a plot system as the economy (with money), a method of earning grid space, and of course, a gang war system I have yet to code.

      I'm going to set it in 1983, with all the corporate splendor, conservative talk show caustic sarcasm, urban misery, and international intrigue of the Reagan years. From the slopes of Aspen to the hardcore scene of Boston, I plan on including it.

      If you're interested, drop me a line. I plan on including as many Features as possible, started at the beginning of each game, modified to start in 1983 for each plot.

      I need room description writers, profile writers, and theme writers.

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      • Kitty Kat
        Kitty Kat last edited by

        Sounds like a pretty awesome and unique concept for a game.

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        • Ghost
          Ghost last edited by Ghost

          Gotta get them IROC-Zs.

          Sounds like a cool idea and you clearly love it. Go for it.

          I dont currently mush, BUT IF I DID, I'd absoltely make a character that specializes in boosting 2nd rate sports cars like the IROC-Z, Delorean, and the Fiero.

          Delete the Hog Pit. It'll be fun.
          I really don't understand He-Man

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