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  • RE: Curseborne and a Return to WoD

    Sort of yes? I've been toying with using the Storypath Ultra system to do a WoD-style game. I'm a big fan of the system and think it could be a good way to give a fresh coat of paint on things while keeping it familiar and comfortable.

    posted in Game Development
  • Curseborne and a Return to WoD

    Been a while since I've opened my mouth on this site in some time. I wonder if there is talk around the proverbial water-cooler about an attempt to revitalize WoD/CoD-setting MU* games, but using Curseborne as a guidebook for streamlining the concern(s) around crossover play in the past (ex. Disciplines vs Contracts / Clarity vs. Arete).

    Maybe I'm just over/undert-hinking this as of recent.

    posted in Game Development
  • RE: Telnet Safety

    Maybe this should be a sticky.

    posted in Code
  • Goals as a ST/GM

    These is a brief list of goals I have as a ST:

    Help the characters be

    • Resourceful
    • Determined
    • Competent
    • Smart

    Keep scenes

    • Narrative-first
    • Open-Ended

    Be on the lookout for a chance for things to be:

    • Cool
    • Interesting
    • Dramatic
    posted in Reviews and Debates
  • RE: A.I. in the Community

    My very little experience talking to people using AI to write
    (one author chgecking their work for issues, one GM having AI write up descriptions and events that aren't /intended/ to impact play unless a player runs with them, and a player trying to see if the AI can provide enjoyable responses or a cohesively written summary of the scene)

    none of them have tried to have the AI correctly produce exact context that would make information meaningful. That is in part due to the length limits they work with for prompts and the AI's memory. I know that mnore resources could be made available and rules abnout what to never for get could be put in, but I've not seen it.

    Can an AI suggest that an NPC is proud, and put in 2-3 details in a scene the players could play on that without being explicit? Even if prompted to do so?

    I dont know.

    I think I would be more accepting of a ST using AI to help produce content details and well phrased poses. On one hand, more, organized, content would help the STs. On the other it might eat at the unstated and often unconcious bias that if a ST says it, it has weight, especially if they are a staff ST. Like the results will impact the setting more. It might undermine that sense of value even if it didnt alter the actual weight.

    posted in Reviews and Debates
  • RE: A.I. in the Community

    @Ghost propbably the impression that you have someone eleses attention, for at least as long as it takes to read a pose.

    If you want to focus on the sexual element, I'd say keep an eye on the porrn industry, and see if AI generated material takes over. The point being that RP and sexual fantasy are exactly that, and sometimes an idea that throws it off basically ruins it.

    For example, if a ST writes something maybe it's a cue or clue to the potential of the scene. If an AI writes it, it has no intent.

    I'm sure that the generatiion born now will be much more comfortable with the idea, and their children will think its as typical as the current youth think of their own culture with smartphones and mental health being more open and public.

    Its an easy path, but humans never take the easy path, right?

    I'd be okay with using AI to analyse ones own writing or maybe the final scene, especially if it might point out story structure and hooks etc with suggestions on how to make them work better.

    posted in Reviews and Debates
  • RE: About GenAi (ChatGPT, etc) Safety

    Utter side note:

    A D&D group I know had a GM lean into images and text and even story tidbits to flesh out their new small setting so the GM coulod focus on what happens next etc.

    So lots of NPCs with described personalities and relationships, items with stories and local history flavor all made this way.

    posted in Code
  • RE: MU Sads and Glads

    Best way to quit is to take a week or two break.
    See how you feel then.

    If you still arent sure you want to stay, look for other places and take breaks of days to weeks.

    Repeat until you decide.
    Probably good to keep up with any necessary administrative stuff if you have responsibilities to other players along the way.

    No one needs to know a thing until you go away, and even then only if there are questions etc that really need you to answer.

    Literally staff and your fellow players can write you out as they need without you.

    posted in Mildly Constructive
  • RE: Usernames and MU names

    Mine is unpleasent.

    When whatever version of WORA came up that I joined, a woman had just been mauled to death by two dogs whose owners didnt like her life.

    I found it biiterly funny that they were charged with ...
    "Keeping mischievous dogs"

    So I was going to be "Mischievous dogs" as a reminder of how shitty people can be, and how most of life just goes on. Apprpriate when dealing with some parts of the MU* community.

    I happened across the term "death by misadventure" and it:

    1. seemed nicer
    2. acknowledged that I expected to get rolled by participating (and I was not disappointed)
    3. a family name is Chance which is sort usualy part of misadventure

    And for a while there was the moment when people were gendering up their user names, and Miss Adventure was right there.

    posted in Mildly Constructive
  • Psychological Safety (from work)

    This is something we discuss and aim for at my company, and maybe it offers something for online RP. And for online forums. Each builds on the previous. It can be found online.


    Four levels of psychological safety

    Belonging - feel part of the group, welcome

    Learner Safety - able to admit not knowing, or making mistakes

    Contributor Safety - to use their talents and interests to add in to the whole, suggest new things

    Challanger Safety - able to critique or question why something is done the way it is

    posted in Game Development