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  • RE: Stranger Danger?

    @Ghost
    Its been said that the human brain cannot distinguish between imagination and reality. Seems fair, given that everything is in the brain, and we can fool ourselves or be fooled for a long long time.

    If you believe that people can have strong personal reactions for public images, or characters in a book or film, stands to reason it would be fairly common for there to be bleed. In a way, that IS the point, to have investment, sympathy.

    It's a question of self awareness, and managing that bleed.

    I'd like to suggest that even if a player is completely separate from a character, as we imagine an author or tactical player might be, there is still the reward of collaboration, and the ease of familiarity, which is still an in to a players emotions.

    Be aware, and manage it.

    posted in Reviews and Debates
  • RE: Stranger Danger?

    @Ghost
    Know, learn or guess what your personally vulnerable roleplay topics are.
    Don't do RP thats personally vulnerable.
    Dont' give out personal details like names, locations, job title.
    Don't share any social media, it's a network of places for you and others to make security mistakes.

    If there are questions about people you RP wiith, ask them. Ask others. You dont have the believe anyone and you need to remember both manipulative intent, and personal bias.

    Remember that these are people, with all the human traits, good and bad.
    Remember that you are worthwhile.
    Look up manipulation techniques, such as framing everything as what you owe others. Resist them. Discuss what you feel and walk away from those who are repeat offenders.
    In game events do not justify bad behavior as a player.
    If you are connecting romantically, sexually, or as companionship, it comes with all the risks of using an app to find someone for the same. Stalkers, grifters, users, abusers galore, entitled, jaded, etc
    You don't owe anyone your time.
    You don't owe anyone anything other than basic good citizenship.
    You'll be lucky to finnd some great friends you can suspend all this with.
    If you must use other media like discord, ideally create accounts per game.
    Do not go on camera.
    Do not expect staff to be more trustworthy. Being staff just means they get something done.

    They say that nicotine addiction after a certain point is about relieving the withdrawal. If someones "friendship" feels like you are in trouble and then when you do the right thing, it feels better, get away.

    Still make friends and delight in how awesome a lot of people are.

    posted in Reviews and Debates
  • RE: I owe a lot of people some apologies.

    @Tapewyrm not much help, but there was a thread fairly recently (as in within a few months) where the status of some various game finders were discussed. It might be worth tracking down, but I do think the general news was many are static, but the ares one mentioned and maybe some others still had newer games listed.

    posted in Mildly Constructive
  • RE: I owe a lot of people some apologies.

    @Ghost just as an example, this is the sort of question I would normally ask.

    However the responses here have always included hostility and suspicion, so its never been worth the time.

    Just a data point.

    posted in Mildly Constructive
  • RE: Awaken!

    @Tapewyrm The home page shows when a thread was last active.

    https://musoapbox.net/users?section=online

    will show you who has been acttive recently.

    So the answer is yes, no, but yes.

    posted in Suggestions & Questions
  • RE: 2023: Dead Celebs pt 2, Electric Boogaloo. posted in Tastes Less Game'y
  • RE: Podcasts? Podcasts!

    Do they have a subscribe button?

    posted in Tastes Less Game'y
  • RE: When communication is too long to read ...

    Alrighty, thanks for the replies.

    posted in Tastes Less Game'y
  • When communication is too long to read ...

    Shot in the dark post to see if anyone has experience with something similar.

    Friend who is neurodivergent needs to communicate with a person.
    Person is described as ND, but not sure if that's anything official.

    Friend sends large info dumps by nature, but understands this isnt everyones cup of tea.

    Person ignores messages over a certain length as boring. No matter how important the content might be. Think co-workers defining a task or similar.

    Person must be able to be communicated with, they work in this kind of field. Yet, a bullet point list might be seen as too long and boring.

    Information? Suggestions?

    posted in Tastes Less Game'y
  • RE: Hidden information and enjoyment

    @Ghost there are definitely issues between staff and players, and players and players about what the expectations are.

    The topic was piqued for me over, as I mentioned, examples of play where the players were intent on sharing more internal state information than I usually see in MU* RP. To me, it fits the "newer" ideas category like game setups where the players are filling out the world, or actively creating their own IC situations and difficulties like a mix of a character-actor and show writer. There is more info put out, so people can get in on whatever, but also that's just the goal to create something like the experience of watching of a show for the players.

    Given how hard that is at an established gaming table, it's unlikely to ever be seen in MU* RP.

    Just food for thought on RP creation.

    posted in Game Development