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    A. Meowley

    @A. Meowley

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    Best posts made by A. Meowley

    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      World of Darkness is even worse because you are literally trained ICly to see everyone as a potential enemy who isn't in your click.

      This is so crazily shortsighted to me. Just because there's a masque doesn't mean there isn't ample opportunity to navigate that; the tension and release, the ways character's can skirt the issue or function and negotiate if it collapses -- and, beyond the masque, the possibility that the essential issues that plague PCs - the alienation, the will to survive, the love and confusion and hatred and brief shreds of humanity they struggle with accepting/rejecting - are still available for play.

      God. Fixating on the Enemy / Ally dichotomy is just so ... dry. Dull? Besides the point. A well rounded character is beyond just their allegiances or splat description - it's a matter of being creatively flexible enough to know what their motives, desires, fears and fixations are -- then taking time within a new scene, even a casual social scene, to discover 'okay, so what can happen here?'.

      Giving authority to some nameless game designer / game runner to address that ... such an abdication of personal power. There's so much one can do themselves to combat character 'isolation', if they experiment.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Miami, Blood in the Water

      @jenny I am so hungry for this game. I'm incapable of hiding my interest.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Do you read the book(s)?

      I think anyone who doesn't read the rulebooks can fuck off.

      This is probably due to hand-holding assholes who refuse to read the rule books.

      Read them. Read the rules. This is a text-based hobby. If we're using a specific system to run a game, there will be rules to the system. Read the rules. Bend them, change them, decide some of the theme or mechanics aren't right for you and make it known, but know what the original rules fucking are.

      Jesus. I hate when people refuse to read the rules. It's rude, it's boring, it's lame. You're not going to retain everything, or even fully understand it - but that doesn't matter. Make the token effort to try.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Good writin'.

      @Auspice said in Good writin'.:

      Not realizing how much people cringe when they walk into a public scene because everyone knows they're going derail the entire scene to be about them.

      Hello huge personal fear. Who wants to be that guy? Not me!

      I'll admit to being pretty verbose & descriptive, and with my last PC there was usually a tonne of dialogue, since they were a chatterbox. This probably isn't everybody's cup of tea (& that's a-ok!), but it feels hard to know if one's own personal writing/RP style lends itself to grandiosity, & alienates others.

      So my question is: what tips are there for Players who want to make sure their style is meshing well & inclusive of those gathered?

      I like to think I can read a room, although I worry I miss on certain flags, in terms of reception. My big peeve is when other Players aren't willing (or able) to align with the thematic or emotional tone of a scene. Example being like, a group of PCs find themselves trapped in cave & need to teamwork to avoid detection from a known Big Bad (or soooomething), but meanwhile Fluffy O'Happydanse is trying to get everyone to share baked goods and crying when nobody wants to have a sing along (or sooooomething).

      A lapse in reading the tone, or at maybe in expressing an in-pose argument / subtext as to why their PC would be so wilfully blind to the situation, dire as it (hypothetically) is.

      But maybe good writin' all boils down to taste - which as we know, there's no accounting for.

      posted in MU Questions & Requests
      A. Meowley
      A. Meowley
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      No, you haven't because it's crazy and a massive waste of everyone's time. Most people don't do it IRL.
      Some people might do it. Those people are freaks and weirdos in the eyes of the public because it's abnormal. So why is it expected in RPGs?
      Just eat your donut or drink your beer alone like a normal person who doesn't bother strangers.

      awkward

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • A. Meowley's Playlist

      As amusing as it is to be pseudo-anonymous on here...
      ...I've stepped back into Mu*ing on a whim, and reckon it might be interesting to see who I've crossed paths with before.

      --
      Eons Ago:

      Misc. Forgotten Places
      A very long list of embarrassments...
      So many ghouls, Nockers, Malkavians, Mages and mistakes.

      Denver by Night
      Cole Dresden, Son of Ether

      --
      More Recent:

      Fallcoast
      Myles T. Abernathy, Autumn Wizened

      Gray Habor
      Yves St John

      San Fransisco: Paris of the West
      Sydney Chambers

      Fate's Harvest
      Franklyn Garreau, Imperfectly Human
      Uschi Buschi, Moon Ogre

      --
      Current:
      Myles @ Fallcoast

      I've taken Myles out of deep-freeze for a spin, to see if the ol' brain has any story-juice left in it.

      posted in A Shout in the Dark
      A. Meowley
      A. Meowley
    • RE: Miami, Blood in the Water

      As tempting as it is to lay into Darc for being a real grade-a shitheel (seriously...), let's go back to code instead.

      The debate about @desc's has raged on elsewhere, and I personally hate (hate hate) PBs and the weird assumptions players make about other players/PCs based on them (or odd, unasked for comments), and while I don't think any code will fix people from being an asshole...

      Can Miami ask for the updated +glance that FH had, too? It listed important info, including Wyrd (if you can sense it), and it's much more helpful than the wall-o-desc during a busy scene.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • Mu* Clients for new iPad Pro?

      Yeah that's right.

      I'm considering getting an iPad pro for writing/expensive note taking, and because I love to procrastinate I wanted to see if I can run a Mu* client on it as well.

      Has anyone had any success with finding something that works?

      @Sparks, will Atlantis run on the new iPad? (Please say yes...)

      Should I just stick to my laptop like a sensible person, and not live the fantasy of having to only carry around 1lbs worth of tech to do all my banal cyberpunk future tasks like play games and get depressed reading the news?

      posted in MU Questions & Requests
      A. Meowley
      A. Meowley
    • RE: Historical MUSHes

      @surreality said in Historical MUSHes:

      I think it would be ridiculous to say that staff allows what I've described because of an inherent desire to be sexist/racist/ableist/homophobic/etc. RL.

      Good thing nobody's said that!

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: San Francisco: Paris of the West

      Didn't didn't SF close Mage and Changeling while some people were still in the last stages of CG?

      Fair enough for having caps on sphere numbers, but it seems like there was no real plan in terms of how they were going to handle new players. While it's a nice idea to think the closure is to ensure players get attention and plot, why wouldn't they have publically said 'we are allowing X amount of PCs in these spheres!' straight off the bat and been transparent?

      Giving little to no warning while people are spending time developing their PC concepts and statting up, only to be told 'we're closed!' at the final gate seems really unkind.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley

    Latest posts made by A. Meowley

    • RE: Player Omsbudsman?

      @runescryer said in Player Omsbudsman?:

      Someone who is not regular Staff that players can bring concerns to without fear of having said concerns either handwaved away or met with claims of the player being uncooperative, hostile, misrepresenting the facts, or any of the multiple ways Staff can sabotage their own games.

      This sounds great in theory...

      ...but the amount of finesse and patience this person would require to do this effectively seems astronomical. Diplomats have extensive training and experience for a reason -- it's a god damned nightmare!

      posted in Game Development
      A. Meowley
      A. Meowley
    • RE: A. Meowley's Playlist

      @ganymede I absolutely loved playing Franklyn -- she was a right royal PITA, real sassy emotional fusspot. Originally she was just supposed to be some throw-away PC to stir up some plot trouble with, but she ended up being weirdly fun. Really taught me a tonne about just how wildly disruptive a hot mess Mortal could be to all those powerful fae.

      Remind me who you were playing on FH?

      posted in A Shout in the Dark
      A. Meowley
      A. Meowley
    • A. Meowley's Playlist

      As amusing as it is to be pseudo-anonymous on here...
      ...I've stepped back into Mu*ing on a whim, and reckon it might be interesting to see who I've crossed paths with before.

      --
      Eons Ago:

      Misc. Forgotten Places
      A very long list of embarrassments...
      So many ghouls, Nockers, Malkavians, Mages and mistakes.

      Denver by Night
      Cole Dresden, Son of Ether

      --
      More Recent:

      Fallcoast
      Myles T. Abernathy, Autumn Wizened

      Gray Habor
      Yves St John

      San Fransisco: Paris of the West
      Sydney Chambers

      Fate's Harvest
      Franklyn Garreau, Imperfectly Human
      Uschi Buschi, Moon Ogre

      --
      Current:
      Myles @ Fallcoast

      I've taken Myles out of deep-freeze for a spin, to see if the ol' brain has any story-juice left in it.

      posted in A Shout in the Dark
      A. Meowley
      A. Meowley
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      No, you haven't because it's crazy and a massive waste of everyone's time. Most people don't do it IRL.
      Some people might do it. Those people are freaks and weirdos in the eyes of the public because it's abnormal. So why is it expected in RPGs?
      Just eat your donut or drink your beer alone like a normal person who doesn't bother strangers.

      awkward

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      World of Darkness is even worse because you are literally trained ICly to see everyone as a potential enemy who isn't in your click.

      This is so crazily shortsighted to me. Just because there's a masque doesn't mean there isn't ample opportunity to navigate that; the tension and release, the ways character's can skirt the issue or function and negotiate if it collapses -- and, beyond the masque, the possibility that the essential issues that plague PCs - the alienation, the will to survive, the love and confusion and hatred and brief shreds of humanity they struggle with accepting/rejecting - are still available for play.

      God. Fixating on the Enemy / Ally dichotomy is just so ... dry. Dull? Besides the point. A well rounded character is beyond just their allegiances or splat description - it's a matter of being creatively flexible enough to know what their motives, desires, fears and fixations are -- then taking time within a new scene, even a casual social scene, to discover 'okay, so what can happen here?'.

      Giving authority to some nameless game designer / game runner to address that ... such an abdication of personal power. There's so much one can do themselves to combat character 'isolation', if they experiment.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Back Again, this time with an Urban Fantasy kick!

      I really love this design -- makes me so envious of those who get to play in such an aesthetic environment.

      posted in Game Development
      A. Meowley
      A. Meowley
    • RE: Evennia 0.9.5 released!

      @Darren Thank you - this is clarifying!

      So once you have that sweet framework in place, you could use Python to code a bespoke +jobs system, for instance -- or if an accomplished Python coder had already written a functional +roll system using XYZ game specs and you got permission, you can slot it in to the existing codebase?

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Evennia 0.9.5 released!

      Can someone explainwhat Evennia as 'a Python MUD/MU* creation library and framework' to me as if I were 5 years old -- and not just someone who spent 20+ years Mu* adjacent without ever properly looking under the hood to see how this baby really purrs?

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: If you work hard, son, maybe someday you'll RP

      @Lotherio said in If you work hard, son, maybe someday you'll RP:

      Ares is meant to be full web portal, client is for holdouts and older players.

      tommy lee jones

      Wait. It's supposed to be full web portal? How can we idly chat on channels on the web portal and stuff? Asking for a friend, because obviously I'm not so old that I can't immediately figure out a new system, that'd be absurd...

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Recycling characters

      @peasoupling said in Recycling characters:

      Of course, the first time around, that character became unplayable during her very first scene, so I feel like I'm entitled to actually trying to play her.

      I feel like there's a story here...

      posted in Mildly Constructive
      A. Meowley
      A. Meowley