MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. A. Meowley
    3. Best
    • Profile
    • Following 1
    • Followers 0
    • Topics 2
    • Posts 56
    • Best 29
    • Controversial 0
    • Groups 2

    Best posts made by A. Meowley

    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      World of Darkness is even worse because you are literally trained ICly to see everyone as a potential enemy who isn't in your click.

      This is so crazily shortsighted to me. Just because there's a masque doesn't mean there isn't ample opportunity to navigate that; the tension and release, the ways character's can skirt the issue or function and negotiate if it collapses -- and, beyond the masque, the possibility that the essential issues that plague PCs - the alienation, the will to survive, the love and confusion and hatred and brief shreds of humanity they struggle with accepting/rejecting - are still available for play.

      God. Fixating on the Enemy / Ally dichotomy is just so ... dry. Dull? Besides the point. A well rounded character is beyond just their allegiances or splat description - it's a matter of being creatively flexible enough to know what their motives, desires, fears and fixations are -- then taking time within a new scene, even a casual social scene, to discover 'okay, so what can happen here?'.

      Giving authority to some nameless game designer / game runner to address that ... such an abdication of personal power. There's so much one can do themselves to combat character 'isolation', if they experiment.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Miami, Blood in the Water

      @jenny I am so hungry for this game. I'm incapable of hiding my interest.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Do you read the book(s)?

      I think anyone who doesn't read the rulebooks can fuck off.

      This is probably due to hand-holding assholes who refuse to read the rule books.

      Read them. Read the rules. This is a text-based hobby. If we're using a specific system to run a game, there will be rules to the system. Read the rules. Bend them, change them, decide some of the theme or mechanics aren't right for you and make it known, but know what the original rules fucking are.

      Jesus. I hate when people refuse to read the rules. It's rude, it's boring, it's lame. You're not going to retain everything, or even fully understand it - but that doesn't matter. Make the token effort to try.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Good writin'.

      @Auspice said in Good writin'.:

      Not realizing how much people cringe when they walk into a public scene because everyone knows they're going derail the entire scene to be about them.

      Hello huge personal fear. Who wants to be that guy? Not me!

      I'll admit to being pretty verbose & descriptive, and with my last PC there was usually a tonne of dialogue, since they were a chatterbox. This probably isn't everybody's cup of tea (& that's a-ok!), but it feels hard to know if one's own personal writing/RP style lends itself to grandiosity, & alienates others.

      So my question is: what tips are there for Players who want to make sure their style is meshing well & inclusive of those gathered?

      I like to think I can read a room, although I worry I miss on certain flags, in terms of reception. My big peeve is when other Players aren't willing (or able) to align with the thematic or emotional tone of a scene. Example being like, a group of PCs find themselves trapped in cave & need to teamwork to avoid detection from a known Big Bad (or soooomething), but meanwhile Fluffy O'Happydanse is trying to get everyone to share baked goods and crying when nobody wants to have a sing along (or sooooomething).

      A lapse in reading the tone, or at maybe in expressing an in-pose argument / subtext as to why their PC would be so wilfully blind to the situation, dire as it (hypothetically) is.

      But maybe good writin' all boils down to taste - which as we know, there's no accounting for.

      posted in MU Questions & Requests
      A. Meowley
      A. Meowley
    • RE: MUs That We Would Love To Make (But Won't)

      @de-villefort said in MUs That We Would Love To Make (But Won't):

      No, you haven't because it's crazy and a massive waste of everyone's time. Most people don't do it IRL.
      Some people might do it. Those people are freaks and weirdos in the eyes of the public because it's abnormal. So why is it expected in RPGs?
      Just eat your donut or drink your beer alone like a normal person who doesn't bother strangers.

      awkward

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • A. Meowley's Playlist

      As amusing as it is to be pseudo-anonymous on here...
      ...I've stepped back into Mu*ing on a whim, and reckon it might be interesting to see who I've crossed paths with before.

      --
      Eons Ago:

      Misc. Forgotten Places
      A very long list of embarrassments...
      So many ghouls, Nockers, Malkavians, Mages and mistakes.

      Denver by Night
      Cole Dresden, Son of Ether

      --
      More Recent:

      Fallcoast
      Myles T. Abernathy, Autumn Wizened

      Gray Habor
      Yves St John

      San Fransisco: Paris of the West
      Sydney Chambers

      Fate's Harvest
      Franklyn Garreau, Imperfectly Human
      Uschi Buschi, Moon Ogre

      --
      Current:
      Myles @ Fallcoast

      I've taken Myles out of deep-freeze for a spin, to see if the ol' brain has any story-juice left in it.

      posted in A Shout in the Dark
      A. Meowley
      A. Meowley
    • RE: Miami, Blood in the Water

      As tempting as it is to lay into Darc for being a real grade-a shitheel (seriously...), let's go back to code instead.

      The debate about @desc's has raged on elsewhere, and I personally hate (hate hate) PBs and the weird assumptions players make about other players/PCs based on them (or odd, unasked for comments), and while I don't think any code will fix people from being an asshole...

      Can Miami ask for the updated +glance that FH had, too? It listed important info, including Wyrd (if you can sense it), and it's much more helpful than the wall-o-desc during a busy scene.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • Mu* Clients for new iPad Pro?

      Yeah that's right.

      I'm considering getting an iPad pro for writing/expensive note taking, and because I love to procrastinate I wanted to see if I can run a Mu* client on it as well.

      Has anyone had any success with finding something that works?

      @Sparks, will Atlantis run on the new iPad? (Please say yes...)

      Should I just stick to my laptop like a sensible person, and not live the fantasy of having to only carry around 1lbs worth of tech to do all my banal cyberpunk future tasks like play games and get depressed reading the news?

      posted in MU Questions & Requests
      A. Meowley
      A. Meowley
    • RE: Historical MUSHes

      @surreality said in Historical MUSHes:

      I think it would be ridiculous to say that staff allows what I've described because of an inherent desire to be sexist/racist/ableist/homophobic/etc. RL.

      Good thing nobody's said that!

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: San Francisco: Paris of the West

      Didn't didn't SF close Mage and Changeling while some people were still in the last stages of CG?

      Fair enough for having caps on sphere numbers, but it seems like there was no real plan in terms of how they were going to handle new players. While it's a nice idea to think the closure is to ensure players get attention and plot, why wouldn't they have publically said 'we are allowing X amount of PCs in these spheres!' straight off the bat and been transparent?

      Giving little to no warning while people are spending time developing their PC concepts and statting up, only to be told 'we're closed!' at the final gate seems really unkind.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Classic World of Darkness

      oWoD is so goofy, like @Collective said: but I would play the hell outta some oWoD Mage, totally for nostalgia reasons. I had stupid fun back in the day on oWoD Mu*s, with rag tag crews of various Traditions, lumbering awkwardly in their fight against the Nephandi. It'd be nice to revisit that again! Assuming I can remember how the heck to play...

      posted in MU Questions & Requests
      A. Meowley
      A. Meowley
    • RE: Bloopers

      @krmbm said in Bloopers:

      Oh, this must be Wildfire Cove.

      That place is so many kinds of nuts. 😄

      I want more deets!

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: San Francisco: Paris of the West

      @darc said in San Francisco: Paris of the West:

      @derp said in San Francisco: Paris of the West:

      Yeah, if you had made any sort of substantial progress on the character, then you probably got an @mail informing you that you were still good to apply.
      Yes, I'm Gabriel (I mention that I'm the Mage TL earlier in this thread, but it's easy to miss). 20 mages are approved. 16 mages are in the approval queue, and made it into the cap. So, not quite 40, but quite a few more than the 25 I was hoping for. Once I have a Mage Admin at my side and we're in a good rhythm, we'll re-set the cap at something loftier.

      Cool, that's good to know. To clarify for people who will apply in the future after the reset: how many mages were in the queue who didn't make the first cap?

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Potential Supernatural Game

      Dibs on playing a morally ambiguous ally-friendly crossroads demon.

      I promise my PB won't be Snooki. I mean, I'm upset about it, but I still promise.

      posted in Game Development
      A. Meowley
      A. Meowley
    • RE: Bloopers

      @Jonah42175
      The wiki is atrocious; barely usable on mobile & I can't... quite... figure out what the theme actually is? Banal semi-tropical soap opera? Why? For what reason?

      Having read an abundance of Florida Man stories, I'm upset 'chaotic backwater' doesn't seem to be a plot point to Wildfire Cove - a place which, judging from the name, surely has exorbitant insurance premiums.

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: San Francisco: Paris of the West

      @wildbaboons said in San Francisco: Paris of the West:

      Or maybe people want to know if there are already 15 people waiting to pounce on the 5 mage spots that may open up in the future?

      @Derp and @Bobotron: What @WildBaboons said. You obviously have a popular Sphere going and that's great. As a result people want to get involved. I don't think it's unreasonable to ask, so expectations are managed and hopes don't get dashed.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Back Again, this time with an Urban Fantasy kick!

      I really love this design -- makes me so envious of those who get to play in such an aesthetic environment.

      posted in Game Development
      A. Meowley
      A. Meowley
    • RE: Gray Harbor Discussion

      @Sunny

      Precisely. I don't think it's an actively malicious choice at all, although being inadvertent doesn't make it less discriminatory.

      Something to be reconsidered, I hope!

      posted in Mildly Constructive
      A. Meowley
      A. Meowley
    • RE: Miami, Blood in the Water

      @wretched said in Miami, Blood in the Water:

      The good news is is that the chargen that is being built is being built by Annapurna from Fates Harvest.

      This is very good news. From what I remember the GC at Fate's Harvest is a breeze to use, and had good documentation throughout. FH's automated XP spending system is great. Also their +sheet colour coding and formatting/wrapping is great. And +ref, and +hedgefruit, and +repose, and +posebreak, and +poseorder, those are great too.

      The last three (plus colour/text wrap!) make a huge difference to the flow and readability, which is in essence the playability, of the game. Massive kudos to Annapurna and skew (and whoever else was involved!) for the code on FH. Excited to see how their work manifests on Miami.

      posted in Adver-tis-ments
      A. Meowley
      A. Meowley
    • RE: Player Omsbudsman?

      @runescryer said in Player Omsbudsman?:

      Someone who is not regular Staff that players can bring concerns to without fear of having said concerns either handwaved away or met with claims of the player being uncooperative, hostile, misrepresenting the facts, or any of the multiple ways Staff can sabotage their own games.

      This sounds great in theory...

      ...but the amount of finesse and patience this person would require to do this effectively seems astronomical. Diplomats have extensive training and experience for a reason -- it's a god damned nightmare!

      posted in Game Development
      A. Meowley
      A. Meowley
    • 1
    • 2
    • 1 / 2