@Tempest said in NPC Roster:
It's an interesting idea and one I know I've heard discussed numerous times, even if not ever done.
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Certain players will interpret certain descriptors differently, players will emphasize specific traits over ones that other players emphasized, some players will be too 'nice' if they're running something for their friends, and because of all that sometimes there will be significant differences in how those characters interact with pcs in different plots/etc.
I'm of the school that it's better to try and experiment with something like this, rather than avoid it due to the fears of inconsistency. It likely will be semi-inconsistent; but people are inconsistent, so why worry? Besides, like you said: something like this works in comic games already, with their NPCs. May as well give it a shot in WoD.
I also like background NPCs to be featured across various plots, and to be used at will by various players. There have been some good NPCs / Goblin Market folk who I've seen pop up again and again in Changeling plots, and I really like it. Feels like a well loved archetype making a cameo.
ETA: one of the things which always got me in WoD was not knowing the population of certain spheres. Surely our PCs aren't the only fae/vampire/mage/psychics/people in town! Having background NPCs who reoccur in public scenes (and private, hell: all scenes) really adds to be believability and 'fullness' of a setting. More NPCs, please!
One of the places that did this wonderfully was Cat-22 on Fate's Harvest: there was a whole range of collective member NPCs who would react in various ways to the crazy faerie bullshit over time, and it really makes things ultra immersive.