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    Darc

    @Darc

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    Best posts made by Darc

    • San Francisco: Paris of the West

      A gleaming edifice of technology, tolerance, and trends. This city is on the forefront of humanity, and the march of progress has become a sprint. Be on the front lines here in the City by the Bay.

      At least, that's what they want you to think. The streets are clean, mostly, but please pay no attention to the junkie hiding at the mouth of the alley, drool rolling down his chin as he blissfully stares off into nothing. Jobs are plentiful, but please pay no attention to the child quietly sobbing while standing in the long lines at the food banks. Opportunities are equal, but please pay no attention to the whitewashed executive boardrooms.

      The San Francisco of 2025 is different. A tech bubble that rivals Silicon Valley in the 1990's has swept through the city, bringing with it prosperity for those with the right skills. It has also brought income disparity the likes of which the city hasn't seen since the gold rush of the late 1940's. Political activism is on the rise as the have-nots push to become the haves, and, just like in any sort of conflict, factions are already forming.

      Which side will you be on?


      San Francisco: Paris of the West is a nWoD 1e MUX set in near-future (2025) San Francisco. Vampire, Werewolf, Mage, Changeling, Geist, and Mortal/Mortal+ characters will be available for play. Coming soon to a telnet client near you!

      Development Schedule:
      Alpha: COMPLETE - Wiki: http://www.sfmux.com/ - MUX: sfmux.com:1337
      Beta/Soft Open: 1 June
      Release/Open: 9 June

      Check back to this thread for updates!

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      Chargen is In! (Although people find bugs for me still, but we've got most of them ironed out). XP Room is mostly built, and we have some players approved and on-Grid!

      posted in Adver-tis-ments
      D
      Darc
    • RE: The best I've ever...

      @thenomain The best line I've heard in that vein (I'm a professional software engineer, so I hear a lot of this at work) is: "You're not writing code for yourself. You're writing for the murderous psychopath that will own your code in six months." Apparently consequences that include death are what are required for good code these days. Who knew?

      posted in Mildly Constructive
      D
      Darc
    • RE: Experienced Tiers or How much is too much?

      @thenomain said in Experienced Tiers or How much is too much?:

      @ganymede

      Nope, it's SF. Paraphrased from the game: Tiers will inform who can do what.

      Yeah, so, if I want to do what my friends are, I'm forced into it.

      There's paraphrasing, and there's what you just did there. Let's take a look at the posted policy:

      *TIERS

      Start XP For Tiers:
      Tier 1: 100 XP
      Tier 2: 250 XP
      Tier 3: 400 XP
      Tier 4: 500 XP
      All characters are capped at 900 XP

      Plots will generally be expected to have a Tier Warning, giving players an
      idea of the general difficulty of the adversaries they will face.*

      A WARNING. One designed to give the GENERAL difficulty of the adversaries they will face.

      Now, if you'd like to talk more specifically, let's instead dive into the idea you're talking about. You'd like to play something that is a bit less experienced than his cabal mates. So, when it comes down to it, you're the kid (I use the term 'kid' here lightly. You are the one that has not managed to accomplish as much as the others, it likely has nothing to do with chronological age) of the group. That's the role you've chosen. That doesn't disqualify you from participation, because you've got a Cabal around you. There may be IC ramifications (maybe your cabalmates warn you off because 'you're not ready' or they take extra pains to protect you in combat), but none of these things eliminate your participation. Those things will play out in a way that is hopefully interesting and believable. Because that's the role you chosen. You know... role play.

      posted in Game Development
      D
      Darc
    • RE: San Francisco: Paris of the West

      @lithium .... And -this- is why we have an Alpha phase! Looks like a couple of merits that were marked Restricted ended up in my data dump. If you notice anything else that seems absolutely insane and an obvious mistake, feel free to toss in a +request in-game. Thanks!

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      Just a quick update, Chargen is coming along swimmingly, and Wiki Logins are being allowed, with the first wave of player pages already up! Come on by to check it out! http://www.sfmux.com / telnet://sfmux.com:1337

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      We are, as of today, OFFICIALLY OPEN! We got things off to a bang with a speech from our Mayor, Johnny Depp (I'm not paraphrasing, the actor has gone into politics), along with a few sphere-specific scenes following closely thereafter.

      See you folks on-grid!

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @kay I don't see why that would be a problem at all! In fact, our setting prefers characters that are new to the city, so you and your crew would be a welcome addition.

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @magee101 Our 'alpha' is more about allowing people to log in and look around (right now, we're locked down to staff logins only). CharGen is still being coded, and our Wiki is still being built, but we'd like the opportunity to see who's interested in our idea, set up a dialog, kick around some story ideas with our first 'wave' of players. At some point during Alpha, we'll open up Chargen, because I'm very sure that people will find bugs in my code, and I'd rather find them sooner than later. 🙂

      Beta is where we start talking about character approval. Some of our House Rules may still be in flux during this point as well, but will be firm by the time we open.

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @jennkryst Mummy is possible at a later date with enough interest and an enthusiastic staff.

      posted in Adver-tis-ments
      D
      Darc

    Latest posts made by Darc

    • RE: How to use Potato MU Client

      @skew said in How to use Potato MU Client:

      Correct me if I'm wrong but... You're not wanting to disable the text from scrolling down the screen. You're talking about it posting on screen instantly vs seeing it "slowly" move down?

      In Atlantis, if I examine an object it comes in as one solid chunk. I didn't even know that was an option until I used Atlantis. I have no answer to this. I might poke around the settings tomorrow. Sorry!

      You are correct. I would like it to post instantly to the screen (which it does for me just fine in MUSHClient).

      posted in How-Tos
      D
      Darc
    • RE: How to use Potato MU Client

      @ixokai said in How to use Potato MU Client:

      @darc said in How to use Potato MU Client:

      The simple question: Is there a way for me to disable text scrolling?

      In Potato, when receiving a lot of text, it can take a few seconds as all of the text scrolls into place. In other clients, the text would come in as quickly as the mux could send it, so it would pop onto my screen immediately. I write code somewhat often, so having to wait 4 or 5 seconds every time I examine an object gets tiresome -fast-. Is there some way to disable this animation?

      ... what OS? I ask because I use Potato and I don't see that behavior at all.

      Win 10

      posted in How-Tos
      D
      Darc
    • RE: How to use Potato MU Client

      The simple question: Is there a way for me to disable text scrolling?

      In Potato, when receiving a lot of text, it can take a few seconds as all of the text scrolls into place. In other clients, the text would come in as quickly as the mux could send it, so it would pop onto my screen immediately. I write code somewhat often, so having to wait 4 or 5 seconds every time I examine an object gets tiresome -fast-. Is there some way to disable this animation?

      posted in How-Tos
      D
      Darc
    • RE: Health and Wealth and GrownUp Stuff

      @jibberthehut said in Health and Wealth and GrownUp Stuff:

      @arkandel yeah, summer will do that to mine. I end up needing to saline eyedrop them about three times a day vs nothing in the wintee.

      It really depends on locality. My eyes are much drier in the winter, but that's because heating systems are constantly engaged and they blow dry air. It's too cool here to bother with more than a fan, so the air is generally more moist, and I have much fewer issues with my contacts.

      posted in Tastes Less Game'y
      D
      Darc
    • RE: San Francisco: Paris of the West

      We are, as of today, OFFICIALLY OPEN! We got things off to a bang with a speech from our Mayor, Johnny Depp (I'm not paraphrasing, the actor has gone into politics), along with a few sphere-specific scenes following closely thereafter.

      See you folks on-grid!

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @bobotron said in San Francisco: Paris of the West:

      @admiral
      Do you have an idea of what weight there is to various Clans/Covenants? I am leaning Daeva Invictus or Gangrel Ordo.

      @Darc
      Coins = physical boon currency. Interesting. NPC Court so far?

      The Prince is a NPC. The Seneschal (dubbed 'The Accountant') is a PC. Primogen are also PCs so far.

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @ziggurat said in San Francisco: Paris of the West:

      I actually have a question that I don't think has been fully/officially answered or even specifically asked anywhere:

      This game is set in 2025, with an emphasis on another tech boom and a building/megacorp facility called Salesforce tower, wealth disparity, etc, and the official Theme reads like something right out of Cyberpunk 2020... How 'cyberpunk' is this game going to be? What is the technology like in 2025 San Fran?

      Cyberpunk is definitely an influence in our theme. But we're leaning much more to the -punk than the cyber- in cyberpunk. We pointedly used a nearby year (2025) so that the technology is similar (ermahgerd, iPhone 15!) but no holograms. Essentially, the technology is the same, except... well, that's a spoiler, never mind.

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @bobotron said in San Francisco: Paris of the West:

      @admiral

      What's the Vampire sphere landscape like? Requiem 1e is something I'm interested in, and I would love to know if there's actually political interplay incentive, or if the sphere itself is reliant on partying with other spheres (no offense intended).

      Couple of things to help that: Ever see the John Wick movies? Remember the gold coins that were used to purchase 'stuff' in that unusual world? That is how Vampires on Paris of the West handle Prestation. Doing things for a vampire gets you coins. Requesting a favor? It'll cost you coins. Want something from the Prince? Coin. Banes and Boons start to make sense for once. If that doesn't help political play, nothing else will.

      Aside from that... the Vamp TL was chomping at the bit to get political RP started, so Court is going on RIGHT NOW despite the fact that we're not officially 'open' yet.

      posted in Adver-tis-ments
      D
      Darc
    • RE: San Francisco: Paris of the West

      @derp said in San Francisco: Paris of the West:

      Yeah, if you had made any sort of substantial progress on the character, then you probably got an @mail informing you that you were still good to apply. Which is at least how Mage doubled their expected numbers. Gabriel (who I think is @Darc ?) is still working on processing those apps.

      And staff there have been very open and accommodating of just about everything, from what I've seen, so it's not like people had the door slammed in their faces. If there are people who were in chargen and are now barred, it's probably because they either hadn't logged in for a bit, or hadn't really made any kind of substantial progress on this one.

      I know in Mage, literally 20 people got that @mail, and he even said on channel that he'd be willing to work with people if some got missed but were still in chargen. Which is how Mage went from 33 to like, 45 or something.

      So this is pretty much the opposite of unkind.

      Yes, I'm Gabriel (I mention that I'm the Mage TL earlier in this thread, but it's easy to miss). 20 mages are approved. 16 mages are in the approval queue, and made it into the cap. So, not quite 40, but quite a few more than the 25 I was hoping for. Once I have a Mage Admin at my side and we're in a good rhythm, we'll re-set the cap at something loftier.

      posted in Adver-tis-ments
      D
      Darc
    • RE: Experienced Tiers or How much is too much?

      @thenomain said in Experienced Tiers or How much is too much?:

      @ganymede

      Nope, it's SF. Paraphrased from the game: Tiers will inform who can do what.

      Yeah, so, if I want to do what my friends are, I'm forced into it.

      There's paraphrasing, and there's what you just did there. Let's take a look at the posted policy:

      *TIERS

      Start XP For Tiers:
      Tier 1: 100 XP
      Tier 2: 250 XP
      Tier 3: 400 XP
      Tier 4: 500 XP
      All characters are capped at 900 XP

      Plots will generally be expected to have a Tier Warning, giving players an
      idea of the general difficulty of the adversaries they will face.*

      A WARNING. One designed to give the GENERAL difficulty of the adversaries they will face.

      Now, if you'd like to talk more specifically, let's instead dive into the idea you're talking about. You'd like to play something that is a bit less experienced than his cabal mates. So, when it comes down to it, you're the kid (I use the term 'kid' here lightly. You are the one that has not managed to accomplish as much as the others, it likely has nothing to do with chronological age) of the group. That's the role you've chosen. That doesn't disqualify you from participation, because you've got a Cabal around you. There may be IC ramifications (maybe your cabalmates warn you off because 'you're not ready' or they take extra pains to protect you in combat), but none of these things eliminate your participation. Those things will play out in a way that is hopefully interesting and believable. Because that's the role you chosen. You know... role play.

      posted in Game Development
      D
      Darc