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Coding

A place for code of any variety, not just softcode. Discussion found here.

  • RE: Stranger Danger?

    @Ghost said in Stranger Danger?:

    But yeah, in my perfect world, the right to remain anonymous and partake in roleplay without needing to expose who you are as an OOC persona would be important. I think that should be everyone's right to do so without being treated with hostility.

    I do agree it's everyone's right to not be treated with hostility, but I don't think "Eh, I'd rather not RP with someone for <insert any reason short of bigotry>" is "hostility". People have a right to RP (or not) with whomever they choose. Nobody is owed someone else's time.

    When I decide whether or not to join a game on Storium, for instance, I look over the profile of the GM and other players to see what else they've done and whether they'd be fun to play with. If someone has no history, that's not necessarily a red flag, but it does influence my decision. And it's entirely Storium's right as a platform to say that each player may have only one account. (I don't know if they do, just saying they could.)

    In fact, I would argue that this idea of player anonymity (not in a PII/RL sense but in a 'different identity across each game instance' sense) is pretty unique to MUSHes these days.

    I think certain behaviors in the community have made it a necessary evil, but I don't think it's good. That's why I created the handle system for Ares. It is optional for practical reasons, but in my philosophical ideal world, it wouldn't be.

    posted in Reviews and Debates
  • RE: Stranger Danger?

    @Misadventure said in Stranger Danger?:

    It's a question of self awareness, and managing that bleed.

    Yeah, I mean - if authors and fans and actors can all get overly invested in their characters, it's only natural that MU players will sometimes too. But that's why boundaries and communication are important.

    @Ghost said in Stranger Danger?:

    ^ I write this because it again highlights how quickly these things can get personal despite your best intentions, and whoever it is they say they are one needs to just hope they're stable enough not to impact your RL.

    Isn't that true of any relationship, though, online or off? Someone who's had bad experiences is naturally going to be more leery than someone who hasn't, but it almost seems like you're saying it's better to just never engage OOCly at all. (Maybe I'm misunderstanding.) Even if that were practical, I'm not convinced it would really insulate you from drama.

    posted in Reviews and Debates
  • RE: Stranger Danger?

    @Hella said in Stranger Danger?:

    I enforce firm boundaries, period. IC, OOC, all the boundaries, everywhere.

    Oh yes, very true. I only call out IC relationships specifically because that's been the #1 source of boundary issues through the years.

    posted in Reviews and Debates
  • RE: Stranger Danger?

    Where I've landed after all these years:

    • I stick to friendly co-op games.
    • I don't do PVP or TS.
    • I enforce firm boundaries on IC relationships. (Though even that has proved exhausting enough that I am now leery of romantic RP with anyone I don't already know and trust OOCly.)
    • I'm choosy about the games I play on - usually either my own or ones from people I trust.

    I feel bad that you've had such horrible experiences, though, because I have made several life-long friends through MUSHing. Not just "oh they RP well so it's fun to play a game with them" but true friends. Yes, we must be cautious and sensible with any interactions on the internet, but I don't think we need to be so paranoid that we cut ourselves off from meaningful interaction.

    posted in Reviews and Debates
  • RE: Anything Battlestar related still running?

    @Jackarn Not that I've seen.

    posted in Adver-tis-ments
  • RE: I owe a lot of people some apologies.

    @Hella said in I owe a lot of people some apologies.:

    And when you find them? It's worth the rest.

    Yeah, I don't mean to downplay the drama and toxic behavior, which has always existed in MUs. All I mean is that -- for me, personally -- the good people and fun have always outweighed the bad. Otherwise I would've quit long ago.

    But there's some selection bias there. I don't play on WoD or L&L games, which tend to have more PVP-oriented shenanigans, or Comic games, which tend to have fights over who gets to play (or hook up with) Batman or whatever, etc., etc. That's not to say my games are happy unicorn utopias - it's still strangers playing games on the internet, and sometimes there are issues. But they're not the cesspool of bullying that Ghost has seen, either.

    posted in Mildly Constructive
  • RE: I owe a lot of people some apologies.

    @Tapewyrm It largely depends on where you play. Good people still exist. I've been on games that were pretty chill. This is not to discount Ghost's experiences, which are wholly valid, but I think we run in different game circles and have had very different experiences.

    posted in Mildly Constructive
  • RE: I owe a lot of people some apologies.

    @Ghost said in I owe a lot of people some apologies.:

    It's at the point that a code base used by many, many games (Ares) own creator doesn't partake in the hobby

    That's mostly due to a lack of spoons and personal issues, not quitting the hobby as a whole. I think many of the Ares games are lovely, but I have very narrow tastes (which is why I've usually run my own games.)

    @Tapewyrm said in I owe a lot of people some apologies.:

    Thus far, the answer to this question has been evaded.

    Derp gave a pretty clear answer, I felt, about how rules are applied equally?

    But you seem to want black and white answers on a nuanced issue. Someone could use the term "toxic femininity" as part of a healthy discussion on social expectations, tropes, etc. or they could use it as an epithet to shut down a conversation in an insulting, dismissive fashion. Same with "toxic masculinity".

    Whatever you think of the context that sparked this in the first place (and I have half the convo blocked so I couldn't weigh in on the particulars even if I cared to), that context does matter.

    posted in Mildly Constructive
  • RE: I owe a lot of people some apologies.

    @Tapewyrm said in I owe a lot of people some apologies.:

    But... don't do what? That's what I'm confused about.

    Are you seriously trying to re-legislate a moderation call from over 5 years ago?

    I'm trying to give the benefit of the doubt that you're asking in good faith, but it's hard to imagine what you think will be gained from this.

    Just follow the rules of engagement and you'll be fine.

    posted in Mildly Constructive
  • RE: Awaken!

    Evennia has a game index here: http://games.evennia.com/ (though some are more MUDlike)

    posted in Suggestions & Questions