Sort of yes? I've been toying with using the Storypath Ultra system to do a WoD-style game. I'm a big fan of the system and think it could be a good way to give a fresh coat of paint on things while keeping it familiar and comfortable.
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RE: Curseborne and a Return to WoD
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RE: chet120 banned
Pretty sure that was just a weird badly programmed AI. I deleted the posts because there was nothing substantive there.
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Goals as a ST/GM
These is a brief list of goals I have as a ST:
Help the characters be
- Resourceful
- Determined
- Competent
- Smart
Keep scenes
- Narrative-first
- Open-Ended
Be on the lookout for a chance for things to be:
- Cool
- Interesting
- Dramatic
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RE: A.I. in the Community
@Ghost said in A.I. in the Community:
@faraday said in A.I. in the Community:
I don't think this practice is as widespread as you assert it is. (Though doubtless it does exist.)
Is there anyone anonymous who uses it under the radar who wants to chime in?
Its really being discussed as though it is black and white. It isn't always. But I understand that there are certain people who are just fundamentally against AI and aren't going to want to give any quarter.
Just using AI to substitute for writing isn't a great way to go about things at all. But if you use it as a tool, it can be great. Not everyone's writing is good. Some people are awful and I imagine there has been far more mocking of people's crappy writing than there has been of their use of AI. So if someone's writing can be enhanced and improved by AI, I am all for that. I am not at all opposed to great writing, and I honestly don't care if it comes from an AI or a person.
I don't have the time or inclination to really think the thought through, but playing video games is a valid form of entertainment wherein you don't have to interact with a human. Someone programed the video game. Just like someone programmed the AI.
If someone uses AI to tell good stories on a text game, then to me, it doesn't matter much at all. But that generally involves having to write text themselves then have the AI improve it. If they are just copy pasting AI responses, then it probably won't be good writing. Parts of it might be. But other parts will either not make sense, not fit the story, or be super repetitive, which is common.
At the end of the day, if the writing in the story is good, I don't care what tools were used, wholly or otherwise. I am entertained.
I get that not everyone holds the same opinion, but I think its hilarious that people would turn away good RP regardless of where it comes from when people have been complaining both about not being able to get good RP for decades while also having to deal with fickle/irrational/psychotic/etc personalities in the hobby.
@Juniper said in A.I. in the Community:
If it's so good, or better than human RP, or indistinguishable, why not go RP with AI?
If it were, people would. I know I would. If I could avoid some of the headaches of dealing with certain individuals and still have good RP, that would be absolutely lovely.
But it isn't.
Not on its own. Its still a tool that a person has to use to make it truly effective. And even doing that is still a skill that comes from a person.
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RE: A.I. in the Community
I think that AI can serve useful functions, if used as a tool and not a crutch. AI can really help you solidify grammar and specific writing practices, help you learn to engage in a conversation (especially for pick-your-second-language chatbots or whatever), and just help you get more comfortable with putting words on a screen. It won't ever really entirely replace the creativity of a storyteller, but it can help a storyteller improve their craft.
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RE: A.I. in the Community
My very little experience talking to people using AI to write
(one author chgecking their work for issues, one GM having AI write up descriptions and events that aren't /intended/ to impact play unless a player runs with them, and a player trying to see if the AI can provide enjoyable responses or a cohesively written summary of the scene)none of them have tried to have the AI correctly produce exact context that would make information meaningful. That is in part due to the length limits they work with for prompts and the AI's memory. I know that mnore resources could be made available and rules abnout what to never for get could be put in, but I've not seen it.
Can an AI suggest that an NPC is proud, and put in 2-3 details in a scene the players could play on that without being explicit? Even if prompted to do so?
I dont know.
I think I would be more accepting of a ST using AI to help produce content details and well phrased poses. On one hand, more, organized, content would help the STs. On the other it might eat at the unstated and often unconcious bias that if a ST says it, it has weight, especially if they are a staff ST. Like the results will impact the setting more. It might undermine that sense of value even if it didnt alter the actual weight.
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RE: A.I. in the Community
@Ghost propbably the impression that you have someone eleses attention, for at least as long as it takes to read a pose.
If you want to focus on the sexual element, I'd say keep an eye on the porrn industry, and see if AI generated material takes over. The point being that RP and sexual fantasy are exactly that, and sometimes an idea that throws it off basically ruins it.
For example, if a ST writes something maybe it's a cue or clue to the potential of the scene. If an AI writes it, it has no intent.
I'm sure that the generatiion born now will be much more comfortable with the idea, and their children will think its as typical as the current youth think of their own culture with smartphones and mental health being more open and public.
Its an easy path, but humans never take the easy path, right?
I'd be okay with using AI to analyse ones own writing or maybe the final scene, especially if it might point out story structure and hooks etc with suggestions on how to make them work better.
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RE: About GenAi (ChatGPT, etc) Safety
Utter side note:
A D&D group I know had a GM lean into images and text and even story tidbits to flesh out their new small setting so the GM coulod focus on what happens next etc.
So lots of NPCs with described personalities and relationships, items with stories and local history flavor all made this way.