@il-volpe said:
@Coin I love the timeskip idea, and would like to play that, too. On some other occasion when it was brought up, there was the objection that when you choose to skip is going to end up being good timing for some PCs and not for others. Still, I really don't think this would be that huge a problem, even for a large game. So long as you're clear about it to begin with, why would people bitch except for the sake of bitching? I'd actually set it up so that the last month or two of the RP time would be 'wrap up anything you need to RP out, folks," time. And be sure everyone knew at the start of each cycle when the time-jump would happen and how long it would be.
Yeah it's really only a problem for people who aren't paying attention. If you know it's coming and have some time to figure it out, it should be fine.
The real issue comes for people who come in late and only get to play a month or two before a timeskip. But them's the breaks. If you're clear and honest about when the timeskips will happen, then that's that.
The timeskips can also be good moments to change the Start XP so everyone can be more or less at the same level. For example: everyone starts with an amount of XP equal to however much was available for spending in timeskips. That way, the only real advantage older players have is XP spends they made during play, which are limited anyway.