@Arkandel said in Social Combat: Reusing Physical Combat System?:

@surreality Yeah, some amount of flexibility might be a good thing anyway even if it increases complexity, for very specific cases.

For example you might want to have two rolls - a Persuasion one to convince Molly you it's okay if you just go into her boss' office for a minute to drop off a memo and a Subterfuge roll to make it sound like you'd be in trouble if she told on you ("sighs I forgot to do it last night, I'm so dumb!") to keep her quiet. Failure on either could produce different results - not being allowed into the office, or letting you in but telling her boss afterwards to cover her ass, or both.

This is kind of what the Doors system tries to represent in its short-term version.

Convincing her to go into her boss's office to drop the memo is one Door, and convincing her not to tell ony our for "forgetting" is another Door.