May 16, 2016, 7:15 PM

In the case of Arx, there is a LOT of plot waiting. There are planned 'seasons'.

I mean, I don't want to spoil anything, but there's very little about the state of the game at the beginning that is set in stone. It's meant to be a story, and stories move. In this case, magic is very much a part of the world, it's just not the done thing in Arx (the city). as the story opens.

The game's design is not at all shying away from magic users, or trying to avoid magic as a plot device.