Theme Info:
Angel's Legacy - Saka'am City
The City of Saka'am was gets its name from an old Salish village. In 1808, the Angel, Mariska, left the Archangel Raphael's court to establish a territory for him in Washington. Located on the very Western coast, Mariska set up what would become Angel's Homestead. This was built not too far from a Salish village, Saka'am. Over time a settlement built around Angel's Stead and slowly crept into Saka'am. Until eventually it became one unified city. Now, in the heart of the City is Angel's Homestead. Set aside for the Angel that rules over the territory of Washington for Raphael.
The city itself is somewhere on the verge of a metropolous. The right economic pushes and it could experience a vast boom. The wrong ones and a bust might hit instead. Life is not idyllic but neither is it as gritty as a large city. Still, there are plenty of "big city" activities going on. And on the outskirts plenty for rural and farm land.
The current ruling city is Marya, the daughter of Mariska. Marya was only a hundred years old when they moved out to create the territory. And thirty years ago she took over ruling the territory from her mother. Mariska, herself, has gone into a sleep. Having been very old. Marya is not nearly as strong as her mother was, but neither is she weak. Still, she experiences challenges often-- both from Angels and Vampires alike. She has a small trusted court that help fend off these challenges when it isn't appropriate for her to have an outright duel in the city.
The city is home to perhaps a hundred or two hundred Angels, with more incoming as the city appears to be on the verge of becoming a power in the area. It is home to a score more vampires. And a population-- when one includes the cities that are not incorporated, or are perhaps half an hour drive away --the size of Seattle.
Life In Saka'am
Angels: If you're an Angel you have some sort of job. Perhaps you are a member of Marya's team. You might look after the security of the city. Help repel those who would try to take it. You might help fight against the enemies of Raphael, hoping to strike him where he isn't looking-- so far away from New York. Or maybe you are an archivist. Or maybe you are an artisan. As an Angel you can be almost anything you want to be. From warrior to scholar to creator. Considered an adult at around a hundred years of age you are immortal. The only thing that could kill you being Angelfire, having your heart and brain removed, or being completely incinerated. You are beautiful, powerful, and you can fly. You are the top of the food chain. All angel's carry within their blood a toxin that must be purged. Purging it requires a human with compatible biology. When this is purged into them, they are made into a vampire.
Vampires: The Made. The almost-immortals. Very little can kill you once vampirism has settled in. A strong enough vampire would survived even being dropped from the sky far enough to hit terminal velocity and have every bone in their body shattered. However. Decapitation. Fire. Angelfire. And severe enough dismemberment can kill you. If you are a vampire you will have served an Angel for 100 years for this gift. That servitude might be mundane affairs. An accountant. A housekeeper. It might be more extraordinary. A body guard. Or it might have been worse. Angels are not always nice. Some vampires attempt to run and escape their 100 years of service. Hunterborn of the Guild, or non-hunterborn of the Guild, will track these vampires down and bring them back. The guild even has collars (or arrows) that can be put onto a Vampire that will paralyze the vampire and render them "harmless" and docile. Vampires feed on blood, have unique scents to the hunterborn, cause bliss with their bites, and are more than able to walk around in sunlight. Crosses and garlic do nothing to them. Some vampires keep households of people that they feed from. Others frequent clubs that are set up so that humans who want to be fed from can hook up with vampires. Most vampires who have served out their 100 years are rewarded with enough money that they can do whatever they want. Some, however, end up with little. There are the rare vampire prostitutes. If someone is a victim in life before vampirism ... they could stay that way for eternity.
Hunterborn: Most hunterborn join the Guild. It isn't much of a choice. You have the ability to track vampires. Your senses are assaulted by the scents of them whenever they are around. Without training it could send you mad. Once you are trained you become the best at tracking down wayward vampires. Or those vampires who have gone bad, and are killing people. A vampire that goes bad is extremely dangerous and can kill many in a very short amount of time. The hunterborn are also stronger than normal human beings. Not as strong as a vampire or an Angel by a long shot, but they would have the ability to break bones of other people on accident. They also tend to have faster reflexes, and better eye sight.
Gifted Humans: Some humans have gifts. There are those who might see the future in glimpses. Or those would read thoughts and/or emotions through touch. These are rare. And usually caused by an anomaly in the brain. Vampirism "freezes" the growth of these abilities but does not destroy them.
Humans: Humans are humans. They live their lives as they would anywhere else. They are cops. Teachers. Grocery store clerks. Anything and everything. Humans are the most populous beings on the planet. Fragile but with numbers.
Angel Struck: A small population of the human race becoming "Angel Struck". When they see an Angel in flight they become enraptured. Paralyzed and full of bliss. Unable to react to the world around them. Many of the Angel struck do not want this condition "cured", as they feel such intense pleasure at seeing Angels in flight.
@ixokai @Zobi @icanbeyourmuse: Any questions?