CoD - Victorian - Penny Dreadful-ish.
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@Arkandel said in CoD - Victorian - Penny Dreadful-ish.:
@Coin Yeah, that'd work. Essentially take thin-blooded out of the equation and control (but really control, as opposed to allowing special cases) Generations. For instance if you lower your PC's Generation via diablerie they becomes an NPC, done-fixed.
Addendum: It still leaves Elders in game as a concept though, which affects theme overall.
It would also let you apply nebulous effects to the sixth dot of Disciplines, which so far don't exist in CofD 2e.
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@Coin @Arkandel I mean its fine if you want to just say everyone is in a certain range of Generations and has the full range of blood potency and its just something you spend XP on, although I don't know if I'd really want to bother with the new torpor rules still. They were one of my big turnoffs from new Vamp, as it creates a very weird situation with elders waking up ... not actually being the terrifying forces of nature they're supposed to be.
Regardless, Victorian horror with vampires sounds fun, but Victorian horror with the usual 'magical rainbow of supernatural friends' is less appealing.
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@Coin
There's some info on combining the BP and Generation stats in the Vampire Translation Guide, if you're interested in looking. -
@Bobotron said in CoD - Victorian - Penny Dreadful-ish.:
@Coin
There's some info on combining the BP and Generation stats in the Vampire Translation Guide, if you're interested in looking.I've seen it. I don't remember them, but I don't particularly remember them being too great? I can take a look, though.