MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Making a MU* of your own

    Mildly Constructive
    23
    143
    45438
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Kanye Qwest
      Kanye Qwest Banned @Apos last edited by

      @Apos Bah, my character concepts are just TOO INTERESTING for you puny plebs to appreciate.

      1 Reply Last reply Reply Quote 3
      • T
        ThatGuyThere @Apos last edited by

        @Apos said in Making a MU* of your own:

        Anyone that takes staff for granted like that generally are the same people that would never ask themselves, "This character concept/plot/RP is fun for me, but is it fun for anyone else to interact with?" I just don't understand. If the person making a character wouldn't want to interact with it, how can they expect anyone else to want to do so in a collaborative storytelling environment?

        I disagree with this point somewhat. When I make a concept or come up with a PrP idea my primary focus is on is it going to be fun for me. Then I put the details out there and let folks decide if it is fun for them.
        I freely acknowledge no one ever "owes" me RP or participation in a plot in any way. And if a char idea does not pan out I will move on to the next one no harm no foul. However it is on each player to look out for their own fun. This is why I love wiki character pages it lets me get an idea of the character so I can make a (semi-)informed decision on weather RP with that char will be likely to be enjoyable.
        I love me collaborative story telling but an essential part of any collaborative process is being able to discern those you will not enjoy working with and in a hobby situation then avoiding them.
        Now staff ideally should also patrol concept and plot ideas so that they fit with the game as a whole but that tends to be a rather scattershot proposition.

        1 Reply Last reply Reply Quote 1
        • surreality
          surreality @surreality last edited by

          @surreality said in Making a MU* of your own:

          I don't think I'd, personally, drag a bunch of people into something and do the MUX equivalent of the old movie classic of, "Hey, guys, let's put on a show!"

          This hat I'm eating, it's positively full of crow.

          Oh fucking well.

          1 Reply Last reply Reply Quote 1
          • 1
          • 2
          • 3
          • 4
          • 5
          • 6
          • 7
          • 8
          • 8 / 8
          • First post
            Last post