@Arkandel said in Mostly Mage, Partially Descent Mux:
@Ganymede Pft. Primeval Miasm. Basically anything that buys the Vampire a minute - then the Werewolf is so screwed.
Unless the Werewolf Death Rages, which means they can stay in Gauru anywhere from ten minutes to several hours, depending on Primal Urge. Or has access to one of multiple Gifts that allow them to detect hidden opponents, like the already-mentioned Lore of the Land or Impossible Spoor.
It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason. It's going to depend a lot on which Conditions get applied both personal and environmental, how long the fight lasts and how it started, etc. That is an explicit design goal the developers had for both games this time around that got mentioned over and over in Open Development. All you accomplish by stating that there's some surefire strategy vampires have for killing werewolves or vice versa is sounding obnoxiously smug and goading other people into dragging the conversation on to the point of exhaustion.