Mostly Mage, Partially Descent Mux
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@Arkandel said in Mostly Mage, Partially Descent Mux:
@Ganymede Pft. Primeval Miasm. Basically anything that buys the Vampire a minute - then the Werewolf is so screwed.
Unless the Werewolf Death Rages, which means they can stay in Gauru anywhere from ten minutes to several hours, depending on Primal Urge. Or has access to one of multiple Gifts that allow them to detect hidden opponents, like the already-mentioned Lore of the Land or Impossible Spoor.
It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason. It's going to depend a lot on which Conditions get applied both personal and environmental, how long the fight lasts and how it started, etc. That is an explicit design goal the developers had for both games this time around that got mentioned over and over in Open Development. All you accomplish by stating that there's some surefire strategy vampires have for killing werewolves or vice versa is sounding obnoxiously smug and goading other people into dragging the conversation on to the point of exhaustion.
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Wait... I thought MAGES were the overpowered ones that are game destroying and world ending... Are you telling me this whole time in 2e it was WEREWOLVES!?
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@Wizz said in Mostly Mage, Partially Descent Mux:
It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason.
Well of course they are, that's why it's fun sometimes.
I wouldn't do it on a public channel and spam everyone else but here it's okay, I think.
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@ThatOneDude said in Mostly Mage, Partially Descent Mux:
Wait... I thought MAGES were the overpowered ones that are game destroying and world ending... Are you telling me this whole time in 2e it was WEREWOLVES!?
No. It was the Nocktuku this whole time!
Also, can I play my shaman at this place? Because, you know, aliens.