Sep 5, 2017, 1:54 PM

@Lisse24 said in The Metaplot:

I'm all for creating a continuous and interconnected world where players actions matter, however I believe that plot should be driven from the ground up, and derive from how players interact with the world and complications set in front of them, rather than the top down.

Yeah I agree and I intentionally structured things that way when I designed it but plot is always going to go to the most proactive players that are put in a lot of effort to get involved. Like if you reach out aggressively to the more passive players that effort can be seen as intrusive and unwelcome so it pretty much has to be that way, just presented as an option to involvement if they show interest. The, 'I'm not going to do any work whatsoever and just complain I'm not being involved' is pretty pervasive, in part because there's a lot of good hearted people that will reach out to the complainers even if their complaints have no merit at all. I personally think enabling that behavior is a pretty bad idea, since it taxes the more proactive people that create for the game.