Feb 18, 2015, 7:32 PM

(Pulling this over from an advertising thread that is, really, about classic Changeling. As you can see in a moment, this isn't.)

@Wizz said:

@Thenomain said:

I like playing nChangeling because it offers a low-power campaign type that I miss, where what you are messes up what you want to do. Vampires are Vampires. Werewolves are Werewolves, Mages are Mages. These are their job descriptions.

Just as an aside, this is definitely true of oMage/Vamp/Werewolf, but nWerewolf-- to me, when it's played well-- definitely dials back on "I am noble monster, I fight evil" and is more "regular dude/dudette who has some bizarre part-time obligations, struggles to find a normal place in society against new and unfamiliar instincts" as well.

Really, they all have exactly as much depth as you give them.

That is interesting (honestly interesting, as the kind that makes me want to respond), considering that in another thread someone (@Coin) said that in nWerewolf, you were either doing the things that Renown demands or you aren't playing Werewolf.

I think that's more true than what you state. You can play someone who is Joe Blow, Sudden Werewolf. You can even play in a troupe with the same goal, just like you can play a Changeling chronicle about storming the gates of Arcadia, but I don't see these games being about this. It's an option, not the thrust.

This is one of the things that makes World of Darkness simultaneously popular and pointless. You can reasonably argue that you can "do anything", and "anything" includes things outside the key word in the title up there: Things that are dark, and foreboding. The corner bar and movie nights are not dark unless they are exceptions that prove the rule. And they're not.

D&D (any of them) is about being Adventurers. You're forced into it. Your character is assumed to seek out trouble, else are you playing D&D? Are you? I don't think so. In Traveller, you're assumed to be explorers; a suggestion that is in the title. Fading Suns: You're going to play politics and religion.

World of Darkness, the core game without playing creatures, still has you playing a role, but instead of telling you what the role is, like the games above, it tells you what the setting is. As long as you are engaging in that setting, you're playing World of Darkness.

Then the supernatural game-lines pop in and we merge that idea back into the first games. You're not a werewolf, you're a werewolf of a particular philosophical bent with a particular role, even if your character didn't get to pick it. You as a player did pick it. You now have a character with a philosophy and a role in a setting.

If you want to say—and it is legitimate to say—"I'm not going to engage with the philosophy/role/setting", then I don't think it's unreasonable to say, "Then you're not playing the character/game." Even if it's Joe Blow who didn't want to be a Rahu, if you're not playing "Joe Blow who didn't want to be a Rahu", then you're not playing Werewolf.

This is my take on it, however.