Code systems that make it easier to get on with the business of roleplaying
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@pyrephox said in Code systems that make it easier to get on with the business of roleplaying:
@auspice Yeah. I love weather code. If I'm setting a scene, I like to use weather code to add atmosphere and flavor to it - I /like/ a scene that's randomly raining, or snowing, or beautifully sunny and swelteringly hot. It really does add to gameplay, at least for me.
I know it's in my list of asks when I join a scene already in progress. 'What's the setting? What are people dong? Time of day? What's the weather?'
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It is absolutely possible to do the 'pull from RL weather site' thing, at least with Rhost. Idk about the other codebases.
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@sunny I know it's possible to do with Penn too so I imagine it wouldn't be impossible with other code bases
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I LOVE WEATHER CODE. I miss it a lot. It was my favorite on Second Pass.
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@auspice said in Code systems that make it easier to get on with the business of roleplaying:
@thenomain said in Code systems that make it easier to get on with the business of roleplaying:
A more advanced weather system might be fun for the coder, but I doubt it would enhance gameplay.
I mean, it may be a pretty even split? I know on modern day games, a lot of people end up going to the regional Weather.com or Wunderground.com page to locate current weather, moon phase, etc. before starting RP. I do and I know a lot of other people who do as well.
Being able to just hit +weather/+time and have it on game, gleaned from the API from one of those sites? Would be amazing. Again, unfun to code (for older codebases, I imagine), but amazing.
Hold on...
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https://github.com/thenomain/Mu--Support-Systems/tree/master/Weather
Much older than 2016, but that’s when I cleaned it up and added installation instructions. I want to say it was first designed for @Cobaltasaurus’s Dark Water, so around then. Should work on any Mushlike.
Go for it!
What I was referencing was a complete fantasy weather system, creating its own biome. The above is one million times easier. Exactly one million.
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Yeah, I miss the genuine biome creation weather code, too. But the amount of work involved for the payout offered just doesn't add up. Kieran's system was a beautiful, beautiful nightmare. Even configuring it "right" was insane.
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@thenomain said in Code systems that make it easier to get on with the business of roleplaying:
@auspice said in Code systems that make it easier to get on with the business of roleplaying:
@thenomain said in Code systems that make it easier to get on with the business of roleplaying:
A more advanced weather system might be fun for the coder, but I doubt it would enhance gameplay.
I mean, it may be a pretty even split? I know on modern day games, a lot of people end up going to the regional Weather.com or Wunderground.com page to locate current weather, moon phase, etc. before starting RP. I do and I know a lot of other people who do as well.
Being able to just hit +weather/+time and have it on game, gleaned from the API from one of those sites? Would be amazing. Again, unfun to code (for older codebases, I imagine), but amazing.
Hold on...
...
...
https://github.com/thenomain/Mu--Support-Systems/tree/master/Weather
Much older than 2016, but that’s when I cleaned it up and added installation instructions. I want to say it was first designed for @Cobaltasaurus’s Dark Water, so around then. Should work on any Mushlike.
Go for it!
What I was referencing was a complete fantasy weather system, creating its own biome. The above is one million times easier. Exactly one million.
See, the last few games I've been on (I haven't been in Staff roles and I don't like MUSH/MUX code, so maybe smoke was just being blown up my ass), I was told there was nothing but Keran's 'out there.'
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If they don’t have a 1:1 time compression ratio, there isn’t anything BUT Kerran’s out there. Can you imagine typing time, seeing it’s 2am in Winter but getting the weather for 4pm in Spring where you are?
A Virtual Weather System will interface with the game’s time code, and the only real option out there right now is the one.
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@thenomain said in Code systems that make it easier to get on with the business of roleplaying:
If they don’t have a 1:1 time compression ratio, there isn’t anything BUT Kerran’s out there.
My Penn weather system keys off of the IC time string. It will follow whatever time compression you have, as long as you set up the mapping between what months correspond to what seasons.
ETA: The weather code is not great or anything. It only allows for one global weather, it has a relatively trivial progression from one weather pattern to the next, and it doesn't have fancy flowery descs like Keran's. But it is, in fact, a simple virtual weather system.
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@thenomain said in Code systems that make it easier to get on with the business of roleplaying:
@auspice said in Code systems that make it easier to get on with the business of roleplaying:
@ashen-shugar said in Code systems that make it easier to get on with the business of roleplaying:
This is a hard animal to do as the only 'real' weather code that's publically available is Keren's weather system. Which is out dated, cumbersome, and coded like vomit. Did I mention the vomit? The buckets of horrible vomit?
This is the thing that makes me sad. I'd love to see a good weather code someday, but I'm also aware what a bitch it is.
Hey, @Sparks, remember when you, I, and Larryghost were talking about this, and I was designing code that kept track of ground wetness and snow evaporation rate? I understand if you didn’t, because it was an insanely long time ago now, but I keep wanting to get back to that.
Yes.
I cannot recall why we were doing this. But I do recall that it was a thing that happened at one point, possibly due to insanity and/or lack of sleep.
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@sparks Sounds like something that would be useful for a hard combat sim game where mass combat, digging of trenches, and weather effects had a major impact on the situation and resolution.
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@lithium I think it was a conversation about systems that could create emergent gameplay, back on BrazilMUX or somewhere similar. Code never happened on my part, and I don't think there was even a game in mind.
It was an interesting idea, though.
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It was Larry’s fantasy game. I liked it. We were kicking around ideas for something more in depth than my previous code but wanted to throw Keran’s system to the curb.
Joke’s on us, I guess!
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@faraday said in Code systems that make it easier to get on with the business of roleplaying:
The FS3 combat system enables storytelling in mass combats if that's your jam.
This.
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@sunny said in Code systems that make it easier to get on with the business of roleplaying:
@auspice Yeah, can do the same on both Arx and M1963, too. Choose the colors and so on. It is one of my favorite new options people make available.
OH OH OH OH OH OH OH.
EMIT LABEL IS THE BEST THING EVER.
It puts [name] at the beginning of an emit for who did it.
The colors thing on Arx for your chars name and for quotes basically changed my entire life for the better.