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    Removing Idle Limits?

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    • Taika
      Taika last edited by

      Seems like TDM is bumping people off after 60 minutes of idling. I've tried Keepalive, but it still happens. Is there a setting somewhere on the game or hardcode to change that so it stops dumping folks off? Thanks!

      cityofshadowsmux.com:2860 // http://cityofshadowsmux.com/index.php/Main_Page

      Bobotron 1 Reply Last reply Reply Quote 0
      • Bobotron
        Bobotron @Taika last edited by

        @taika

        What's the codebase? Last time I was on a MUX, I had to set a timer client-side to send @@ every little while. It doesn't count as activity for the MU* but it does for the socket and so you don't get idledumped.

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        • Taika
          Taika last edited by

          Knew I forgot something!>.> Sorry.

          MUX hey-thenomain-2016-04-18-12-g3e797bb
          hey-thenomain-2016-04-18-12-g3e797bb
          Builder: descent@TheDescentMUX
          Build time: Tue Sep 19 00:43:32 UTC 2017
          System: Linux TheDescentMUX 4.4.0-87-generic #110-Ubuntu SMP Tue Jul 18 12:55:35 UTC 2017 x86_64 x86_64 x86_64 GNU/Linux

          cityofshadowsmux.com:2860 // http://cityofshadowsmux.com/index.php/Main_Page

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          • Ashen-Shugar
            Ashen-Shugar last edited by

            MUX/TM3/Rhost: (Global Settings)
            @admin idle_timeout=-1

            Penn: (Global Settings)
            @config/set idle_timeout=0

            MUX/TM3: (individual)
            @power *player=idle
            @timeout *player=really-big-number-goes-here

            Rhost: (individual)
            @timeout *player=-1

            Penn: (individual)
            @power *player=idle

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            • I
              ixokai last edited by

              Do note, on Rhost, changing the timeout only applies when the individual characters next connect -- the timeout is set on the connection itself so updating it doesn't update that value. This has confused the hell out of me in the past.

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