@scissors said in Encouraging Proactive Players:
The better option is to drop plot hooks for the more active players, those players who are known to share information with others. Ideally, give them a personal stake in the plot. Drop the hook in @mail works, but even better is introducing it unexpectedly in RP. Doing it this way makes the plot personal to the player, and they are more likely to respond positively.
This is how I naturally work. Mostly due to the fact that I come up with plot ideas on the fly (I'll often just be RPing and start crafting a plot over the course of RPing with people; it just happens) and also because I want things to come naturally. So I'll grab the people the ongoing plot is with and go from there.
But also because I want them to spread the plot. I want it to be organic. I do this. When I have a plot? I carry it into other scenes. Casually RPing? Mention the plot. Bring it up. Talk about things that happened. I know a few other people who do this, too. And then, hopefully, they'll bring that person into the next scene and so on...
My fear from there using +events is sort of: ok, it gives them a reminder of when the next scene is scheduled (for the next big "Action" event), but..... will someone not involved sign up blindly? Will people get mad at me because they're not allowed in (mind you, if I've made bbposts, offered to RP, other people in the plot have offered to RP, etc.... I don't really feel guilty here)?
I prefer organic methods to 'schedule a +event for every single scene in the plot' and these do work better on smaller games. It also just feels more... story-like. To put it like a script, the +events, to me, feel more like your act breaks. The big, climactic scene before the commercial. For everything else, I'd rather people just page me to go 'Hey, can name and I check out this?' or to just grab people and go.
Right now I'm trying a style where I just do smaller scenes with a few people here and there to tell parts of the story as it goes (with the hopes that they involve others via the organic method or that people will come to me asking to be hooked in) and then bigger scenes for those action! events. I feel like it might take some weight off my shoulders and prevent burnout from happening before the plot (which is one of the largest I've undertaken) is over.