Mar 4, 2018, 1:56 PM

@the-sands said in Skills and Fluff in WoD:

I would dearly love for someone on the 'it's a rule' side to explain where I am mistaken

OK, new day. Let me try one last time, a different way...

It seriously depends on your definition of "rule", which is why I'm with @ixokai in thinking that the argument is a bit of semantic pedantry. So I'm going to answer the question in a slightly different way.

I think that the Player's Guide (any rulebook, really) contains different kinds of information:

  1. Vital mechanics that are at the core of the system. (e.g. mechanics for conflict resolution as stat + skill + modifiers, how chargen works, etc.)
  2. Detailed statistics and descriptions that are important to gameplay but easily altered by the GM without fundamentally changing the game. (e.g. the attribute list and what it means, XP costs, weapon stats, what you can do with skills/powers, etc.)
  3. Clarifying examples that are intended to be accurate but not complete/exhaustive. (e.g. sample characters, pie-in-the-sky clan descriptions, etc.)
  4. Fluff text that really has no impact on the game but is fun and helps you understand the world better. (e.g. fiction)

If your question is whether the oWoD skill descriptions are category 1, then no - I don't think they are.

I place them somewhere between 2-3. I don't think they're just category 4 "fluff text" and here's why...

If Bob makes up his character assuming that Drive means "stunt driving" and I make up my character assuming that Drive means exactly what it says in the skill descriptions, then our characters are not on a level playing field. Same thing if Bob makes up his character assuming that Medicine-1 means First Aid and I make up my character assuming that Medicine-1 means "medical/nursing student". This can have impacts down the line if we try to use said skills and are told by the GM "No, you can't splint that broken bone / drive that stick-shift because you lack the requisite skill". It also effectively gives Bob more points for “useful” skills since I spent some unnecessarily to get basic driving and first aid.

I think that's a Bad Thing.

That doesn't mean that Bob is a Cheating McCheater because he "didn't follow the rules". But it does mean that skill descriptions are important and games should clarify what they intend the skills to mean if they're not going to follow the pre-written skill descriptions in the Player's Guide.