Have to agree. Conditions are fast, easy, and don't actually slow down scenes much, if at all, once you get over the initial learning curve - which isn't that steep. They're also great. I've used lingering negative Conditions to prompt me what kind of RP to seek out (feeling Guilty? Time to find someone your character feels they can trust, and confide to them about that guilt), and are a delicious source of beats.
I'd really like to see automatic XP become a very rare or nonexistent thing in GMC games, because Beats are so very, very easy to get. Even if you only have two scenes a week, you can be getting at least 1 XP, provided those scenes are meaningful and dynamic. Aspirations, dramatic failures, breaking points, Conditions, surrenders, going with the flow in social maneuvers...XP's pretty plentiful all around, and doesn't require you to spend your life online. And, if you feel there needs to be more, then add more things that beats can be earned by - whether it's running a scene for someone else, or achieving a goal of your faction (or, more in tune with the system, /failing/ to achieve a goal of your faction), or hitting various plot milestones. Kingsmouth allows you to claim a beat for every scene you're in up to a certain amount, and then another if that scene has anything directly to do with the theme of the character you're playing.