MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    Favorite Minigames

    Mildly Constructive
    28
    80
    5576
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Thenomain
      Thenomain @faraday last edited by

      @faraday said in Favorite Minigames:

      I've +scavenged seven times this month and all I keep getting is this lousy Cheese Hat.

      Weighted systems.

      WEIGHTED SYSTEMS.

      Holy shit, I didn't think of this before.

      Mind you, you can't weigh it too much. That is, reset the weight when you get a result that isn't Junk Roll.

      --

      An example "Lay Pool" location that was designed for The Reach looked vaguely like this:

      • Gain X Mana per week
      • When Mana > Y, increase X
      • When X > Z, spawn another Locus at 1

      Everyone with any sense of systems can see the immediate problem with this. What I wanted to develop was a balance to it, so that it would never spawn until players got involved. In fact, letting a nexus stay around could spawn negative...mobs? Spirits? Effects? But not so much so that the game would be overrun, because the point is to let a system tick over day by day, week by week, to give players something to do.

      Thinking of RPGs as MMOs puts a lot of clarification on Mu* design.

      “If you wish to make an apple pie from scratch, you must first invent the universe.”
      ― Carl Sagan, Cosmos

      faraday 1 Reply Last reply Reply Quote 0
      • Lithium
        Lithium last edited by

        Considering the similarities to early edition MMO's (and even many current ones) to the Diku/Rom method of combat and mob respawning and all of that, it makes a lot of sense. The MMO is definitely very similar to a MUD with a very enhanced graphical interface.

        Obviously more complex, due to moving bits and whatnot but in the end... very similar in design just different in scope.

        Hello! Long time listener, first time caller...

        1 Reply Last reply Reply Quote 0
        • T
          ThatGuyThere last edited by

          I have always described MMOs as graphical MUDs, I know that isn't exactly correct but it was my first thought when a friend first showed me Everquest way back in the days before WoW and every video I have seen of wow leads me to think the same thing. (Granted Modern MMOs are a lot deeper and slicker than MUDs so I should likely change that to MMOs are graphical MUDs made by professionals instead of hobbyists.)

          Kanye Qwest 1 Reply Last reply Reply Quote 0
          • Kanye Qwest
            Kanye Qwest Banned @ThatGuyThere last edited by

            @thatguythere everquest definitely had the adversarial feel I associate with MUDs

            1 Reply Last reply Reply Quote 0
            • P
              Packrat last edited by

              Everquest was basically a graphical DikuMUD and the designers have stated as much in interviews. Some people even accused them of stealing code from DikuMUD though this was refuted.

              1 Reply Last reply Reply Quote 0
              • Thenomain
                Thenomain last edited by

                MMOs exist because of MUD, which exists because of Adventure!, which exists because of Colossal Cave which exists because of Zork.

                In the end, all things online are Zork.

                “If you wish to make an apple pie from scratch, you must first invent the universe.”
                ― Carl Sagan, Cosmos

                Lotherio faraday 2 Replies Last reply Reply Quote 1
                • faraday
                  faraday @Thenomain last edited by

                  @thenomain said in Favorite Minigames:

                  Thinking of RPGs as MMOs puts a lot of clarification on Mu* design.

                  Y'all are just kind of reinforcing the point here that these minigames are more of a MUD/MMO/RPI thing 🙂 Which is not to say MUSHes can't have them too, of course, just touches on why some folks feel it's out of place.

                  If I want to do a farm sim, I'll go play Farmville. If I want to grind mobs, I'll go play a MMO. MUSHes offer something different, and I don't think they can really compete. Anything we do would feel like a pale knockoff of what else is out there. (And the cynic in me says: probably also be horribly broken/unbalanced.)

                  Jennkryst 1 Reply Last reply Reply Quote 1
                  • Lotherio
                    Lotherio @Thenomain last edited by

                    @thenomain said in Favorite Minigames:

                    Adventure!

                    If it walks like a duck and talks like a duck - it must be a dragon. I have an Atari 2600 that is still operational, I may have to fire it up now.

                    I'm just a surge protector doing my job, sir.

                    1 Reply Last reply Reply Quote 0
                    • faraday
                      faraday @Thenomain last edited by

                      @thenomain said in Favorite Minigames:

                      In the end, all things online are Zork.

                      Colossal Cave Adventure came first (1976 versus Zork's 1977).</geek nitpick>

                      Thenomain Ominous 2 Replies Last reply Reply Quote 0
                      • Thenomain
                        Thenomain @faraday last edited by

                        @faraday

                        I feel that Zork bends time and space. I kind of knew that, but wanted my reality to be true.

                        “If you wish to make an apple pie from scratch, you must first invent the universe.”
                        ― Carl Sagan, Cosmos

                        1 Reply Last reply Reply Quote 2
                        • Ominous
                          Ominous @faraday last edited by

                          And Colossal Cave Adventure was based on Mammoth Cave and D&D. So we have Kentucky and Wisconsin to thank for MU*s.

                          Ceterum autem censeo Carthaginem esse delendam

                          Three-Eyed Crow 1 Reply Last reply Reply Quote 1
                          • Tinuviel
                            Tinuviel last edited by

                            Xyzzy

                            He/Him

                            1 Reply Last reply Reply Quote 1
                            • Three-Eyed Crow
                              Three-Eyed Crow Banned @Ominous last edited by

                              @ominous said in Favorite Minigames:

                              So we have Kentucky and Wisconsin to thank for MU*s.

                              This makes as much sense as anything.

                              1 Reply Last reply Reply Quote 0
                              • Roz
                                Roz Banned last edited by

                                Having done a poker game tonight with some improvised rolls (Luck and Wits/Intellect, then people doing social rolls as they like for their poker faces and/or bluffing), I do really like IC game minigames.

                                1 Reply Last reply Reply Quote 2
                                • Jennkryst
                                  Jennkryst Banned @faraday last edited by

                                  @faraday said in Favorite Minigames:

                                  If I want to do a farm sim, I'll go play Farmville. If I want to grind mobs, I'll go play a MMO.

                                  Do we need to have Farmville AND an MMO AND a MUSH if we want to roleplay the results of killing a mob that interfered with our farm sim?

                                  faraday 1 Reply Last reply Reply Quote 0
                                  • faraday
                                    faraday @Jennkryst last edited by faraday

                                    @jennkryst said in Favorite Minigames:

                                    Do we need to have Farmville AND an MMO AND a MUSH if we want to roleplay the results of killing a mob that interfered with our farm sim?

                                    If that's what (generic) you wants, you should make it. I'm just expressing my preference. I think we've seen that a dilution of focus makes for a worse experience because game designers and coders can't reasonably be expected to be great at everything. They could add mob AI to FarmVille, sure, but it probably would be poor compared to the experience in a MMO. People do try to "RP" in WoW, but it's not really what most MUSHers would consider RP. And so on.

                                    ETA: Also I think it becomes a culture issue. How many folks want to do farm sim stuff, AND don't mind if zombies invade their vegetable garden while they're planting potatoes, AND want to roleplay about it? Hey, if you can pull off a game like that, more power to you. But I'm skeptical.

                                    Tinuviel Thenomain 2 Replies Last reply Reply Quote 1
                                    • Tinuviel
                                      Tinuviel @faraday last edited by

                                      @faraday said in Favorite Minigames:

                                      can't reasonably be expected to be great at everything

                                      alt text

                                      He/Him

                                      1 Reply Last reply Reply Quote 2
                                      • Thenomain
                                        Thenomain @faraday last edited by

                                        @faraday

                                        Follow up statement: If you have to do any of it, is it a mini game? (That’s a statement because it’s not really to you, but is one of the ongoing uncertainties I have with the thread.)

                                        “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                        ― Carl Sagan, Cosmos

                                        faraday 1 Reply Last reply Reply Quote 0
                                        • faraday
                                          faraday @Thenomain last edited by

                                          @thenomain Dunno. Think that distinction is in the eye of the beholder.

                                          Thenomain 1 Reply Last reply Reply Quote 0
                                          • Thenomain
                                            Thenomain @faraday last edited by

                                            @faraday said in Favorite Minigames:

                                            @thenomain Dunno. Think that distinction is in the eye of the beholder.

                                            Too many eyes.

                                            alt text

                                            “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                            ― Carl Sagan, Cosmos

                                            1 Reply Last reply Reply Quote 1
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post