@derp said in nWorld of Darkness 1E v 2E:
In the 2e tabletop I was running, I basically retooled Wisdom to work similar to harmony. High Wisdom, cool. You remember that people are people, and the world is not meant to be trifled with... buuuut you also don't see some of the underlying flows of magic, and it is harder for you. To be -good- at magic, you have to dive in... but then you risk forgetting that those rules and formulas you are tinkering with are lives, and people, etc. You have to give up caring for the status quo and natural order if you want power. And you need power if you're going to survive. Where do you draw the line?
To me, it made it make more sense than the book version, which has always felt lame and toothless to me. I would probably do all the games like that, if I had a choice. Ride the line between the basass world of awesome things you know is out there, and the world full of things you love just the way they are. How much are you willing to sacrifice to save the rest of it?
Honestly, so would I. I would prefer if they all worked that way.