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    tl;dr Werewolf 2nd Ed

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    • Sfire
      Sfire last edited by

      So, I've been busy most of Spring Break because of family reasons, and I haven't really been able to dive into the book because I had a bunch of other less werewolfy books to read for Finals. (Also, I have brain issues reading books for content in PDF form. Print version can't come soon enough.)

      Those of you who have had the chance to comb this book front to back a few times already, would it be possible to get a cliff notes version of the major changes? The brief skims I've done make it seem like things got very, very revamped. (Blood Talons are the secret werewolf police? Did I see that correctly?)

      Also, is this bookshelf of orangish-brown books I have 100% shelf decorations in light of the 2nd Ed?

      Coin 1 Reply Last reply Reply Quote 0
      • Coin
        Coin @Sfire last edited by

        @Spitfire said:

        Those of you who have had the chance to comb this book front to back a few times already, would it be possible to get a cliff notes version of the major changes? The brief skims I've done make it seem like things got very, very revamped.

        Too much to really list properly, but it includes Gifts, Rites, shapeshifting, Harmony...

        (Blood Talons are the secret werewolf police? Did I see that correctly?)

        No. Their Sacred Prey is other werewolves, but it has little to do with "policing" them and it's 0% a secret.

        Also, is this bookshelf of orangish-brown books I have 100% shelf decorations in light of the 2nd Ed?

        Depends on if you're gonna use them or not. I still have a bookshelf's worth of Exalted 1e.

        "Excuse the hell out of you. He's a bag of dicks. I'm a carefully curated box of cocks." -- to @GirlCalledBlu upon being misrepresented.

        Bobotron 1 Reply Last reply Reply Quote 0
        • Bobotron
          Bobotron @Coin last edited by

          @Spitfire
          Also, with all the stuff that's only like, a teensy-bit left mechanically (things that say, do damage, you'd have to assign a base rating rather than just rely on success, or look at how Rites/Gifts function a little more if you need to convert over Lodge gifts or oddities), most things should be roughly mechanically compatible, sometimes with a little work -- and fluff is, as always, as compatible as you need it to be for your world.

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