Dec 10, 2018, 1:39 PM

@tempest said in Constructive (keyword) Criticism of Arx Systems:

@meg
Why does a game like Arx not have more system guides?

Nobody really tells you how to /use/ any of the systems. Sure, they'll tell you "enter this command, and then do this, and you get X". Nobody is telling you 'oh yeah, you need to do x, y, and z, to actually get much out of doing this thing', even though most of the not-new players know that stuff.

I don't know if it's because the game is "competitive" or what, but people seem incredibly inclined towards keeping the 'tricks' they learn about the systems to themselves, and the only way to learn these things as a new player is "just go run face first into the wall 20 times until you figure it out".

Yup, this is one of my beefs with Arx. The systems are so complex and so indepth that unless you're willing to devote a ton of time into figuring them out, you'll always be outgamed by a person who has the time to do all the math and figure all the things out. It's like playing a game like Axis and Allies, it's not for you if you just want a casual play.

I recently made a very, very low-level char, just to poke around again and see what's going on here for a bit. RP has been fun, but I did ask around for help with understanding the new market/haggle systems. I got, "Look at Help haggle and help broker." Yup, I see those they tell me ... nothing. They tell me nothing. Since I'm trying not to get dragged into the ultra competitive, negative/toxic side of Arx, I just shrugged and went on my way. Someday, I'll be bored enough that I sit down and work out how those commands go.

Which brings me to the other thing that keeps me from ever fully committing to Arx again - the general atmosphere. It's not healthy. Just look over at the other threads. I think a lot of this is due to competitiveness and I think the game would overall benefit from tamping down on the number of scoreboards it keeps and making it easier for individual players to do and access things without having to go through gatekeepers.

I'm basing the latter on the comments in the other thread about HoHs being bogged down in messages and work RP. That's not healthy for anyone involved. It's not healthy for HoH's to have to do stuff instead of pursuing their own RP and it's not healthy for members of Orgs to have to go through a third party to get what they want. A lot of it is due to having a hierarchical social structure, and a lot of people want the political play, I guess, but I also think it's contributing to a lot of the feelings of frustration and resentment, which there obviously are.