@gryphter said in Wheel of Time:
I would love to see a Wheel of Time game of any stripe running on an Evennia engine, personally. I might even consider throwing real money at such a thing to see it happen.
The thing is, Ares is a complete game in a box. You may need to modify a few things, but it has forums and bboards and everything already written, so unless you have something you really want to change (like adding magic to FS3), mostly you just need to set up theme and pick which dice system you want to use.
Evennia is incredibly powerful, but it's really more a framework to be used to build a game. It's more like MOO or LPMUD in that sense, where you still need a 'core' to actually give you functionality. And there's not really any 'standard' cores for Evennia (though Arx's code has been released freely and could admittedly be used as a core). So if you want to do an Evennia game, you can make it exactly what you want, it will be totally bespoke, but it will be a lot more work.
If you don't have incredibly specific needs, Ares is absolutely the best path to getting a game up and running.
(I admittedly slightly prefer Evennia from a coding standpoint, but that's just because Python is a language I use every day, whereas I touch Ruby maybe once a year.)