What Types of Games Would People Like To See?
-
You people are making me sad there's no great option for a 5th DnD MUSH out there.
-
D&D is a system, not a setting or a theme. What would an 'ideal' D&D 5E game entail and encompass?
-
https://www.amazon.com/Tingleverse-Official-Chuck-Tingle-Role-Playing/dp/1689960671
This totally needs to happen.
-
@Paradox said in What Types of Games Would People Like To See?:
D&D is a system, not a setting or a theme. What would an 'ideal' D&D 5E game entail and encompass?
Speaking for myself I'd love a D&D MUSH. Something based on a city in any of the official settings with PCs starting out as nameless nobodies hoping to get a job in local taverns becoming seasoned adventurers or growing to legends.
There'd need to be some adjustments, such as accounting for how multi-party environment can cause issues not present in table-top D&D games - inflation comes to mind, for example, if higher level characters pass down their gear to newbies.
But otherwise a game like that can be anything - a more action-oriented L&L political setting, or themed after the survival of a city besieged by dark powers, or focus on exploration and discovery if some kind of site is unearthed whose secrets characters are challenged to unlock, etc.
I'd love to play out something like that.
-
This post is deleted! -
@Arkandel said in What Types of Games Would People Like To See?:
Speaking for myself I'd love a D&D MUSH. Something based on a city in any of the official settings with PCs starting out as nameless nobodies hoping to get a job in local taverns becoming seasoned adventurers or growing to legends.
There'd need to be some adjustments, such as accounting for how multi-party environment can cause issues not present in table-top D&D games - inflation comes to mind, for example, if higher level characters pass down their gear to newbies.I'd really enjoy an action-oriented fantasy adventure game in a D&D setting and making use of all the D&D tropes; I just don't think any of the D&D systems are especially good for multiparty, heavily multiplayer venues. Sure, they could be re-engineered to make them work for that, but I wonder whether it might be worthwhile to just start out with something simple and quick that rewards jumping right into fast-paced action scenes rather than the kind of tactical decision-making that most of the D&D editions I've played seem to end up as.
-
I'd be pretty interested in some kind of 5th ed D&D game. I remember some fun times at some older games (Dragonlance Age of Mortals comes to mind) despite all the problems with late game level disparities and everything.
-
Why only have ONE D&D Setting, when you can have ALL of them, with Spelljammer? With the one edition that actually solved the problem Gygax never could (linear fighters v exponential wiznerds)?
-
@Jennkryst said in What Types of Games Would People Like To See?:
Why only have ONE D&D Setting, when you can have ALL of them, with Spelljammer? With the one edition that actually solved the problem Gygax never could (linear fighters v exponential wiznerds)?
Cuz Spelljammer is weird!
-
@Autumn said in What Types of Games Would People Like To See?:
I'd really enjoy an action-oriented fantasy adventure game in a D&D setting and making use of all the D&D tropes; I just don't think any of the D&D systems are especially good for multiparty, heavily multiplayer venues.
I’m working on it, all right?!?
-
This post is deleted! -
@RDC
Will do the legwork. Will want to talk to you about the setting and theme you’d like to see, though. I’m a proponent of making sure the bloodlines match the theme and setting.
-
@RDC said in What Types of Games Would People Like To See?:
@Lisse24 said in What Types of Games Would People Like To See?:
Also, there's information asymmetry. As staff, you see everyone's aspirations, what's getting fulfilled and what's sitting, a player doesn't see all that information. They don't know what makes a good asp or a hard to fulfill asp because they just don't have access to enough information.
Oh, yes. Definitely. This is why it's staff's job to teach those expectations. It's just not easy to teach "our expectations are really low" after other games (not naming any names) hammer home that passive-aggressive punitive responses are the norm to people acting like games should be fun and pretty easy to play.
Thought about this some more over night, and I actually don't think it's that hard. I think you can clue people by explicitly stating how often you expect asps to be completed and then making sure this information is very visible.
If you want short-term asps to be simple enough that they can complete one nearly every time they scene, say so. If a PC should be able to make progress on a long-term asp every week or two, say so. This will help players frame their asps to better meet your expectations. I still think the fact that short-term asps create a job and have to be manually approved creates a mental block in most players minds, but by loudly declaring that claiming a ton of asps is OK, you can combat that.
Also, today is totally the busiest day of the busiest week of the year for me, but I'll totally pop into NOLA at some point!
-
More games that just have humans as the playable race, please. No elves, werewolves, androids, whatever.
-
@krmbm said in What Types of Games Would People Like To See?:
More games that just have humans as the playable race, please. No elves, werewolves, androids, whatever.
and here 1 out of about 10 people log on to SGM and are like 'oh, humans only? lemme know when I can play an alien.'
NO ONE IS EVER HAPPY.
-
@Auspice said in What Types of Games Would People Like To See?:
@krmbm said in What Types of Games Would People Like To See?:
More games that just have humans as the playable race, please. No elves, werewolves, androids, whatever.
and here 1 out of about 10 people log on to SGM and are like 'oh, humans only? lemme know when I can play an alien.'
NO ONE IS EVER HAPPY.
-
Yeah, humans only tends to cut out like 50% of the possible players. Or, you end up with some subset of humans standing in for the speshul elf people.
-
@Ominous Something something, dirty Clanner.
ETA: See? Battletech/Mechwarrior would totally work! Speshul humans to bring in the folks who don't want to play normies, sci fi, space, lords and ladies.... It's got it all!
-
@Arkandel I would LOVE an Eberron setting MUSH. I don't care about what system runs underneath it all. But give me my magic-punk!
-
@Ominous said in What Types of Games Would People Like To See?:
Yeah, humans only tends to cut out like 50% of the possible players.
[citation needed]