Sep 12, 2019, 7:40 PM

FFG is a great system, if you have a strong GM that can quickly address complications and boons as they arise OR you have a wide set of viable options for people to choose from. However, this pushes conflict resolution into a heavy GM dependent method, otherwise you end up as mentioned players sitting around attempting to resolve the situation which can get messy.

A game system needs (imo) to be easy for people to implement and utilize, or you need to provide training/resources to run it to those that want to. My suspicion is the latter may have been the shortcoming with the FFG game