Larger Scenes!
-
I used to not mind large scenes with eight or more people (even been in a few with fifteen or more!) but anymore I find it impossible to keep up. My attention span, which was never super great to begin with, has started to erode even more over the last couple of years and if I have to wait for my turn in a scene (3po is definitely my best friend) then I get bored and start doing other things. For me, the ideal scene is one with myself and four or five others although I do brave a larger scene from time to time (and usually regret it almost immediately).
-
@Coin said:
@HelloRaptor said:
I find that having a general game philosophy for larger scenes that becomes part of the culture.
I feel like maybe somebody mugged this sentence on the way to the board, maybe rifled through its pockets and stole a word or two. Is it just me?
No.
Wow, what WAS I typing. It probably meant to continue with something "makes a dramatic difference in how large scenes go." As in -- making certain things game culture helps even more than just doing certain things player by player.
-
@Roz said:
@Coin said:
@HelloRaptor said:
I find that having a general game philosophy for larger scenes that becomes part of the culture.
I feel like maybe somebody mugged this sentence on the way to the board, maybe rifled through its pockets and stole a word or two. Is it just me?
No.
Wow, what WAS I typing. It probably meant to continue with something "makes a dramatic difference in how large scenes go." As in -- making certain things game culture helps even more than just doing certain things player by player.
Thank you for clearing that up. My initial read of it was some WORA-grade "Has anyone ever been so far as decided to use even go want to do look more like?" thing.
-
The internet has changed. Backwards a bit in time, people used Places more often. You could be in a room with 10, 15, even 20 people, such as some sort-of court scene, and nobody burst into tears.
People simply chatted at their tables, read what the person in charge might have said, or the one other person responding to something similar, but the grid room itself never felt flooded or mind boggling.
Fast forward: internet culture is so lackadaisical about everything, people simply can't be roused to use the code, and get petulant about reading anything more than 1 pose every 10-15 minutes. It's unambitious is what it is.
People are so subservient to their own internal whining dialog they would rather act standoffish and bash the scene for size than to play in a sedate, unpretentious way.
- Install places in rooms to be used for large scenes.
- Encourage people to use those places, whether through desc on the room, announcement during the scene, or paging privately to ask people to take their poses to the places code.
- Stop pretentiously soapboxing about 'ow, ppl sux, wah, 5 too many'.
- The end.
-
@Bennie said:
The internet has changed. Backwards a bit in time, people used Places more often. You could be in a room with 10, 15, even 20 people, such as some sort-of court scene, and nobody burst into tears.
People simply chatted at their tables, read what the person in charge might have said, or the one other person responding to something similar, but the grid room itself never felt flooded or mind boggling.
Fast forward: internet culture is so lackadaisical about everything, people simply can't be roused to use the code, and get petulant about reading anything more than 1 pose every 10-15 minutes. It's unambitious is what it is.
People are so subservient to their own internal whining dialog they would rather act standoffish and bash the scene for size than to play in a sedate, unpretentious way.
- Install places in rooms to be used for large scenes.
- Encourage people to use those places, whether through desc on the room, announcement during the scene, or paging privately to ask people to take their poses to the places code.
- Stop pretentiously soapboxing about 'ow, ppl sux, wah, 5 too many'.
- The end.
Wait... was I just called pretentious for not enjoying large scenes and wanting to find a way to once again, at least, tolerate them? And I never, at all, indicated that I thought peopled sucked. Nor, as far as I can tell, has anyone else.
-
Ignore useless criticism.
-
@Bennie
I wondered if this type of thing would be a good use of places; makes me glad I decided to write a workable version for PennMUSH for my game.