Star Trek: Typhon Accords
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Star Trek: Typhon Accords is a Sci-Fi themed MUSH set in the time period after Star Trek Nemesis. The year is 2388, within the last decade the Alpha and Beta quadrants have seen a large scale invasion by the Borg that resulted in approximately 63 billion dead. This destruction resulted in new alliances being formed, The Typhon Pact, consisting of Romulan, Breen, Tholian, Gorn, Tzenkethi and the Holy Order of the Kinshaya. In response to the formation of this new super power the Federation and Klingon Empires reaffirmed their friendship by forming the Khitomer Accords. Soon after the Ferengi Alliance and the Cardassian Union also joined the Khitomer Accords.
The game runs on the CobraMUSH codebase with the original space engine known as Frontier Space. There are many other coded systems including an extensive medical base with injuries, diseases, drugs and more. All of these are just tools to help promote RP and to help resolve situations that might arise. Character creation is simple and to the point, aimed at getting people into the RP world as smoothly as possible.
We draw information for our setting and timeline from several of the recent series of books Star Trek Destiny, a 3 part series that detailed the Borg invasion and subsequent defeat of them. Star Trek Typhon Pact and Star Trek The Fall are another series of books that have been used as the basis for our theme. While we do draw inspiration from these books, having read them is not a requirement to play.
We've been going for a long time now with plenty of room for new players to jump into the adventure. For further information you can connect to startrekkin.net port 1701 or you can point your web browser to http://www.startrekkin.net
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I played there previously, but it wasn't the most... active place to hang out. Has that improved, or are there plans in the works to actually have things to do?
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Not sure who you were, but throughout the years activity has gone up and down. The game's been around for almost 16 years now. However there's always been things to do for people willing to show some initiative. There's planets out in space that nobody has found, there's RP with shipmates, missions available from a terminal on the ship (there's no reward from them specifically, it's meant to give people an IC reason to travel around and do things).