Web portals and scenes and grids oh my!
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@Otrere said in Web portals and scenes and grids oh my!:
Even with your two axes, we'll really only end up with three types of scenes:
- "live" - shorter average pose speed, less than a day.
- "asynch, one-day" - longer average pose speed, probably people at work or busy with RL. Maybe the pace improves when they all get home, maybe not.
- "asynch, multi-day" - yeah, we're gonna take our time with this to play it all out.
In my own experience, there’s one more type of scene:
- “Live Burst” - 1-3 hours of live play, a pause usually around 12-20 hours, and then another 1-3 hours of live play to finish it up.
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@silverfox said in Web portals and scenes and grids oh my!:
I've yet to play on an Ares game where when I threw up a general scene set and waited, people didn't show up. Yes, I did make sure there were people "active" on the game within it.
This has totally happened to me. Like three times.
Out of the hundreds of scenes I've played on Ares games.
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@krmbm said in Web portals and scenes and grids oh my!:
@silverfox said in Web portals and scenes and grids oh my!:
I've yet to play on an Ares game where when I threw up a general scene set and waited, people didn't show up. Yes, I did make sure there were people "active" on the game within it.
This has totally happened to me. Like three times.
Out of the hundreds of scenes I've played on Ares games.
And as you know, if you fail even once, the whole thing is bad. >.>
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@krmbm said in Web portals and scenes and grids oh my!:
@silverfox said in Web portals and scenes and grids oh my!:
I've yet to play on an Ares game where when I threw up a general scene set and waited, people didn't show up. Yes, I did make sure there were people "active" on the game within it.
This has totally happened to me. Like three times.
Out of the hundreds of scenes I've played on Ares games.
It's happened to me more than three times, I must admit. I love Ares, and the system, but starting an open scene by yourself CAN be hard, and it does feel...rather horribly crushing when you sit there for an hour or two with your set and nobody bites.
I don't think that's a fault in Ares - I've certainly sat on the grid for hours even with pinging on whatever 'want RP' mechanics a game has, and not gotten a bite. But I do think there's a...implicitly public presentation of it that makes it FEEL worse. At least to me. If I sit on the grid, it doesn't really feel like anyone notices except me.
If I sit in an open public scene by myself, it feels like the whole game can see it (and point, and laugh). That is entirely a personal perception issue, but it's probably not one I have /alone/. Or maybe it is. >_>
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@Pyrephox said in Web portals and scenes and grids oh my!:
If I sit in an open public scene by myself, it feels like the whole game can see it (and point, and laugh).
I'll say it, we've only had a few scenes, but sitting on grid or announcing an open scene, anyone should get into that location or scene, you're great fun to RP with.
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@Seraphim73 said in Web portals and scenes and grids oh my!:
In my own experience, there’s one more type of scene:
- “Live Burst” - 1-3 hours of live play, a pause usually around 12-20 hours, and then another 1-3 hours of live play to finish it up.
Yeah, you've found the valid combo for "live, over multiple days" that I didn't come up with. Thanks!
Without a web portal and a scene that stays open for the gap, that's where the players say to each other, "let's pause and pick this up tomorrow."
With a scene system, ideally someone updates the note for the scene (if it's public) to say, "we've paused and will pick this up at <time and date>."
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@Lotherio Thank you, that's very kind of you to say!
I don't think people are trying to avoid specific people or anything, usually. It's just a little more intimidating, for me, to sit in an empty, open scene than it is to do so on a grid. It's not logical, but I can see it being inhibiting to people for opening those scenes and hoping someone wanders in.
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@Pyrephox I can see the difference. Like, opening a scene can be perceived to take a commitment that grid-sitting doesn't. I have (far too) often gone out to sit on the grid and decide 5-10 minutes later that I don't even really want to BE there, and I can just ninja back into my hole without really anybody noticing. But if I open a scene, I'm committing to RPing at that moment (and while I realize I could just easily... close the scene and ninja back into my hole, it "feels" different).
I don't know the solution for that. I just understand the feels.
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Everybody has different inhibitions. Some folks don't like either grid camping or sitting in an open scene because someone they don't like might stop by and then they feel obliged to play with them. Some folks feel self-conscious asking on the RP requests channel.
There is no one-size-fits-all solution for everyone, which is why I think it's important to offer a variety of options. If you want to camp on grid, do it. If you'd rather open an empty scene, do that. If you want to ask on the RP channel, do that.
Sure, there are still some glitches about folks seeing what they need to see or filtering the information in a way that's meaningful to them -- that's why Ares is still in beta. It's constantly undergoing improvements. Whatever scene sys somebody cooks up for Evennia would have the same iterations.
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It's hella depressing to sit in an open scene with no takers. But at least sometimes there are takers. I have never had anyone come up to me on grid outside of on one PennMUSH game where that was the culture.
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@L-B-Heuschkel
You're such a liar. I came up to you camping on grid just yesterday! And then, admittedly, started an open scene there, but still! -
@Caggles AND WHAT GAME DID WE MEET ON?
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Anyone who doesn't pounce @L-B-Heuschkel when there's a chance to scene with them are crazy as futz.
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@silverfox said in Web portals and scenes and grids oh my!:
Anyone who doesn't pounce @L-B-Heuschkel when there's a chance to scene with them are crazy as futz.
This is absolute truth. I've only played with him on one game, but it was great fun.