@faraday said in 'The Magicians' again -- time period?:
@Tat said in 'The Magicians' again -- time period?:
It's not just 'earning' the pool, but limiting what happens when you don't have enough points in your pool (ie, what triggers that nosebleed).
As a generic "point tracker" system that's all done with manual effects, it could certainly be done as a separate plugin.
pools - Show your pools. pool/award - Staff command to award pool points. pool/spend - Player command to spend pool points.
That really has nothing whatsoever to do with FS3 though. A GM would have to manually apply modifiers or limit what abilities you could roll or whatever.
FS3 itself has no concept of point pools by design (apart from luck points) and as @Tat mentions, it would be impossible to build that in without some heavy custom modifications to the core code.
Good point - the complexity/plugin ability is really more about how much you want to be automated in things like combat and skill rolls vs having that extra step/thing for GMs to track.