Gauging Interest: Promethean?
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So my life has finally settled enough that I can return to MUing, and I'm actually getting ideas again as the itch returns. HorrorMu took way more out of me than I realized, keeping that much plot going and creating, what, 7 themes in a year? Anyway, I crashed and burned. Hard.
I generally hate CoD, but FUCK I love Promethean. I'm really thinking it would be a nice change after plot-driven HM to do a much more character-driven game, where it's less about danger and action and more about development and exploration of character. The kind of game where you don't get left behind if you miss a week or three.
I'd make the game with the option of being a newly-Created if you have no experience or familiarity with the theme/game, so you could just read a few wiki pages, answer a few questions, and boom - you're a baby Promethean, learning as your character does. They are literally empty vessels, blank slates, so you would need to know zero OOC. Promethean, for the uninitiated, is a game where you are Things That Should Not Be, like Frankenstein's monster. The world and nature rejects your very existence, but you desperately want to be a real person and search for ways to become one. It's all character and pathos and shit.
Is there any interest, though?
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Can't say that I'm familiar with it. Do you mean nWoD Promethean? https://en.wikipedia.org/wiki/Promethean:_The_Created
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Ooh, I'd probably give it a go. I'm only vaguely familiar with Promethian, but I've been curious.
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Promethean could be fun but you'd need a way to manage Wasteland.
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@sixregrets 2nd Ed, yep.
@derp said in Gauging Interest: Promethean?:
Promethean could be fun but you'd need a way to manage Wasteland.
Wastelands in 2nd Ed are more playable, and the PCs would all share a Sanctuary.
@livia said in Gauging Interest: Promethean?:
Ooh, I'd probably give it a go. I'm only vaguely familiar with Promethian, but I've been curious.
It would be noob friendly.
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So the game would be centered around a location - a building - that can move as time passes and Wastes build. It reaches a certain point and the building literally moves, often from one city to another, and takes on a new appearance and shape. The alchemy involved makes the average populace just assume it's always been there and ignore it. Within the building, Azoth is masked to outsiders (Pandorans, Centimani, alchemists, etc.), Pyros use is masked and no Wasteland forms. OUTSIDE, however, all is as you'd expect and all bets are off. A cell phone is always kept within the building that all residents can call if they are out when a move happens (there's never any warning) so they can find out where to go. They still have to travel to get 'home', or have someone come get them, but few get truly left behind.
Also, this would a be a Promethean-only game in the strictest sense - Chronicles of Darkness, God Machine, and all other spheres and lore aren't a part of it. The Refinement of Silver is not used/canon. If anything else supernatural is out there, it'll come up IC. Human Alchemists exist and are a known danger, however.