Mad Max Inspired FS3/Ares
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Promethean was too obscure and without all the heavy code most WoD games have, wasn't going anywhere. Sooooo...
Mad Max/Post apocalyptic dieselpunk based in Ares/FS3, anyone?
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Mad Max is not anything I'm interested in but I really just recommend making a game that you're passionate about. Flesh it out, get the game up and running, be excited about it and people will come.
People really enjoyed HorrorMU and had a lot of fun. Have you thought about leaning into that sort of concept?
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@bear_necessities I'm very much into the MM idea. Excited, even. As for HM, I'm just not really feeling it anymore as this last year has been crushingly bleak and horror isn't appealing as a result. Messy, chaotic fun is more my current speed.
Who were you on HM? Hope you're well!
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If anyone experienced with Ares and FS3 is interested, I'm looking for staff. I have the wiki mostly done and the majority of the grid done, so I'm mostly looking for Admin help with apps, running combat scenes, plots, etc. I had a small but very solid group of staff on HorrorMU that handled all the paperwork and it freed me up to run stories. Looking to do so again.