Jul 11, 2015, 4:27 PM

So lets take like Kushiel's Debut as an example because they deserve all of the free advertisement.

Let us suppose my Duc Ernest died and some crazy foreigner magic user performed a ritual to bind Ernest's soul to a new body but he was like a slave or something. Well Ernest is alive again, he wasn't permanently killed. There were apparently some very steep and costly consequences for his death as he is now a shadow of his former self, is probably enslaved, and presumably would have lost some of his xp or dice or something.

Now let us suppose that as long as Ernest's soul stone is safe his current body cannot die. Well that's a bit like a Lich and it's also a bit difficult to track that down and kill him but he can still technically die. That would probably qualify as perma-death as long as there was some reasonable method of finding someones soul stone and blowing it up if you put in a concerted effort.

I use this example for a more DnD/Fantasy type game that has some kind of soul binding or rez mechanics. Such things can be prevented and as long as that prevention is in your game than you're fine. For example you cannot rez someone in dnd (normally) without a body/remains unless you're using some max level magic.