Antagonistic PCs - how to handle them
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@il-volpe I don't really have any suggestions to resolve that problem other than the tentative suggestion that it's not really keeping secrets that is the important bit, but having respect for each other's moments of revelation.
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@juniper said in Antagonistic PCs - how to handle them:
... but having respect for each other's moments of revelation.
As I said, once more, players ruin a perfectly good game.
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Lemme fix that.
WoD in particular is really susceptible to
differences in tone being basically like...gamebreaking/immersion breaking.inflexible and uncreative players who talk as if those traits are virtues.Something gamebreaking and immersion breaking for me is when, in a game like WoD, where mooks are people, the PCs kill them like they're pixels and nobody minds, and the guy who murdered a dozen (kobold) children goes home and his neutral-good 11-humanity 5-empathy justice-activist girlfriend still wants to fuck him. This challenges my suspension-of-disbelief a lot more than a PC acting the clown, but unlike fishmalks and superfriends, it's not a WoD-player-virtue to hate it.
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@ganymede said in Antagonistic PCs - how to handle them:
As I said, once more, players ruin a perfectly good game.
Amen
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@juniper said in Antagonistic PCs - how to handle them:
@il-volpe I don't really have any suggestions to resolve that problem other than the tentative suggestion that it's not really keeping secrets that is the important bit, but having respect for each other's moments of revelation.
Sort of. The most notable recent iteration of this for me was a situation where approximately the entire grid knew, but staff-run NPC faction leaders said they'd kill the character if she told, and would know by reading her mind or something.
It can also be pretty much wholly player selfishness/thoughtlessness. Lifting a finger to open the latch to let another person play is just an unfuckingthinkable stretch. (Forgiving mass murder is cake, though.)
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@il-volpe said in Antagonistic PCs - how to handle them:
This challenges my suspension-of-disbelief a lot more than a PC acting the clown, but unlike fishmalks and superfriends, it's not a WoD-player-virtue to hate it.
The last time I played a "fish-malk" he bluffed his way into securing the Seneschal's seat.
I do miss him.
I will take a dozen fish-malks over one grim-darque supremacist.