Aug 26, 2021, 5:47 PM

To also revisit the original question in this thread ("how to handle antagonists") I think an important piece of the answer is fostering faith in the system.

That is not easy. The MU* culture is very cautious, bordering on paranoid, and trusting one's fellow players is not at all a given.

Hell, trusting staff isn't. There is so much baggage! Is staff placing hurdles in my PC's way to make the journey more interesting, or is it that they don't like me? Is it that they want their buddies to get it instead than me? Is it?

That's where I'd begin. Because it is different when the antagonist happens to have earned a good reputation. When ES ran her occasional black hats people lined up to have their characters' souls crushed. It can happen.