Alternative Lords & Ladies Settings
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So, like I've mentioned before, Birthright was the final campaign setting released for 2nd Edition, AD&D. So, it's ready to go right out of the box with 2e.
There was a semi-official attempt at a conversion to 3e, so it also exists there. Personally, I like the greater depth on character development that 3.X has over 2e, and that transfers over to Pathfinder 1e. Pathfinder has the edge for the fix to the Skill system. And all the base clases would fit the setting, nothing beyond the core book.
Given the opposition, 5e won't be a considered option.
I'll probably start working on a 'Game Bible' this weekend.
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@runescryer said in Alternative Lords & Ladies Settings:
My only issue, and this is just my opinion, is that while FS3 is perfect for a rules light narrative setting, it breaks down in settings where there's a great deal of emphasis on special abilities (supers, high fantasy).
Yes, you're right - FS3 is not geared for that. But as I said before, Ares and FS3 are completely independent. There are already plugins for several other skill systems (Fate, FFG, Cortex, Traits, and even a generic TTRPG freeform die roller), and you can build your own. The issue isn't which dice system you use to resolve your conflicts; it's whether you want other systems for the players to interact with outside the confines of scene-centric roleplay.
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@faraday it was more me pinning for the pretty colored clothing objects with their pretty ansi colors and descriptions. Vs. Say the actual how you get there.
Because a Lords and Ladies game is very much Fashionborne/fashionp*rn at its heart at some level.
Whether it be pretty clothing, a cool dragon, or a fine mystical sword that descended from the heavens gotta show it off at some stage.
I am for fun not nessacerily immersion.
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@songtress said in Alternative Lords & Ladies Settings:
it was more me pinning for the pretty colored clothing objects with their pretty ansi colors and descriptions. Vs. Say the actual how you get there.
Maybe I'm not following then. Without the "how you get there" - you just use the desc command and put in whatever ansi you want? If some other tailor char is providing the clothing, they can provide you the fancy desc of what it looks like.
If you just want an inventory tracking system to control who's got fancy hats and who doesn't, you don't need immersive code for that. You just need an OOC way to assign clothes to people.