@Pyrephox said:
Like, there should definitely be events tied to and benefits for having a low or negative rep, to make it fun for those players to play that, and give some compensation for not having the bennies of high status and rep. Whether it's having targeted RP where enemy factions try to recruit you, or events where there's a Status ceiling of people allowed to join (the police commissioner should not be investigating the gritty street crime), or high risk/high reward plots that require a bit of "plausible deniability".
You know, I kind of like that 'status ceiling' idea. That ain't bad. There should be some bennies to offset that, too. The commissioner should be able to change the rules, give out perks or hits to things, etc. But that could really be a workable system.
@Miss-Demeanor said:
And the first time someone wants me to sit around for two hours while they figure out if their PC can sway mine? My reaction is this. And since we're on the subject... hostile is a lot more than 'I will punch you if you speak to me'. There's plenty of hostile people in the world that never lift a hand towards a person. So no, I don't think Hostile is JUST meant to cover 'ready to inflict physical violence'.
And that reaction is part of the reason that conversations like this get sparked in the first place. People are unhappy with people ignoring the fact that a mechanical / sheet trait has effectively no impact, largely for examples like the above. Be a part of the solution, not a part of the problem.
@Ganymede said:
The Danse Macabre's social combat system, in my opinion, was a better approach; it's quick, it's dirty, and it's about who looks better in the end, ultimately. It's not about making someone suck your dick as much as it is convincing everyone else around that the eschewing of your penis makes that person looks totes ridic. That's kind of better for PvP conflict.
I agree that it's not a bad system. The problem with it is that it requires an audience. It's a political debate between two people wherein there are spectators involved, which works great for things like Elysium, but not so great when you just need to convince a person to do a thing and there aren't a hundred people around to witness it. Doors, on the other hand, work in both situations, which makes them slightly better, IMO.