Let's Talk Metaplot
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Look, there'll always be some people who take things happening to their PCs personally. It's natural in many ways - we get attached to characters, plus nearly all non-MU* games gauge 'success' based on how well your character is doing, right? It's an easy paradigm to adopt.
The question is whether the community is able and willing to not see consequences as defeat and the first step to do that is to have a range of the former. In many MU* so far the impression is given that making the unconventional choice could result in your character being taken from you, and it is very hard to take 'okay, now I have to roll a new alt' as something positive - I can spin it any way I want but if your character gets tele-nuked as the result of RP you won't have much fun with it.
So it's where it starts, with a page or a job working such things out. "Hey, so now that mouthed off to that Pure and publicly humiliated him he'll come back and try to hurt people you care about - got any targets?" gives something to play about. It doesn't close RP venues, it opens them. Sure, your character is now marked but you can do something with it. The objective at that point for both the ST and player is to generate something fun, not flex some sort of ego-muscle.
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@Arkandel said:
"Hey, so now that mouthed off to that Pure and publicly humiliated him he'll come back and try to hurt people you care about - got any targets?" gives something to play about. It doesn't close RP venues, it opens them. Sure, your character is now marked but you can do something with it. The objective at that point for both the ST and player is to generate something fun, not flex some sort of ego-muscle.
Speaking of which, COME AT ME, BRO. (Well, maybe not too intense in November while I'm in the midst of NaNo. BUT DECEMBER.)
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@Coin Yeah, I flaked out on you too. Just a bit burned out - I'll be back to fuck your shit up, 80s style.
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Nah man Hemi won't make it home from Chicago.
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@EmmahSue said:
Making PC actions matter is a huuuuge-mongous deal. I certainly plan on saying over and over again (until folks are sick of it) that I'll run with anything done in-game. If you want to take a knife to the local faction leader and stand over his body shouting about how you're the king of the mountain, let's play that out! If you want to create a kraken mid-air and drop it on a nephandi's head in broad daylight, we'll play that out too!
Apocalypse World, p 108:
There are a million ways to GM games; Apocalypse World calls for one way in particular. This chapter is it. Follow these as rules. The whole rest of the game is built upon this.
AGENDA
• Make Apocalypse World seem real.
• Make the players’ characters’ lives not boring.
• Play to find out what happens.#3 is probative here.